92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsScene.hh,v 2.8 1998/12/09 23:56:23 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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// /vis/scene commands - John Allison 9th August 1998
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#ifndef G4VISCOMMANDSSCENE_HH
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#define G4VISCOMMANDSSCENE_HH
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#include "G4VVisCommand.hh"
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class G4UIcommand;
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class G4UIcmdWithAString;
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class G4UIcmdWithoutParameter;
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class G4VVisCommandScene: public G4VVisCommand {
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public:
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// Uses compiler defaults for destructor, copy constructor and assignment.
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G4VVisCommandScene ();
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protected:
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void UpdateCandidateLists ();
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void UpdateVisManagerSceneDataAndViewParameters
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(const G4String& sceneName = "");
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static G4String fSceneNameList;
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// member so that it has long life - static because shared between objects.
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};
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class G4VisCommandSceneCreate: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneCreate ();
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~G4VisCommandSceneCreate ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4String NextName ();
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G4UIcmdWithAString* fpCommand;
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G4int fId;
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};
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class G4VisCommandSceneList: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneList ();
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~G4VisCommandSceneList ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneNotifyHandlers ();
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~G4VisCommandSceneNotifyHandlers ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneRemove: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneRemove ();
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~G4VisCommandSceneRemove ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneSelect: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneSelect ();
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~G4VisCommandSceneSelect ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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#endif
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