// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VisCommandsScene.hh,v 2.8 1998/12/09 23:56:23 allison Exp $ // GEANT4 tag $Name: geant4-00 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENE_HH #define G4VISCOMMANDSSCENE_HH #include "G4VVisCommand.hh" class G4UIcommand; class G4UIcmdWithAString; class G4UIcmdWithoutParameter; class G4VVisCommandScene: public G4VVisCommand { public: // Uses compiler defaults for destructor, copy constructor and assignment. G4VVisCommandScene (); protected: void UpdateCandidateLists (); void UpdateVisManagerSceneDataAndViewParameters (const G4String& sceneName = ""); static G4String fSceneNameList; // member so that it has long life - static because shared between objects. }; class G4VisCommandSceneCreate: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneCreate (); ~G4VisCommandSceneCreate (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4String NextName (); G4UIcmdWithAString* fpCommand; G4int fId; }; class G4VisCommandSceneList: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneList (); ~G4VisCommandSceneList (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcommand* fpCommand; }; class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneNotifyHandlers (); ~G4VisCommandSceneNotifyHandlers (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneRemove: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneRemove (); ~G4VisCommandSceneRemove (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneSelect: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneSelect (); ~G4VisCommandSceneSelect (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; #endif