240 lines
7.8 KiB
C++
240 lines
7.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4ParticleGun class implementation
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//
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// Author: Makoto Asai, 1997
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// --------------------------------------------------------------------
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#include "G4ParticleGun.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4PrimaryParticle.hh"
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#include "G4ParticleGunMessenger.hh"
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#include "G4Event.hh"
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#include "G4ios.hh"
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G4ParticleGun::G4ParticleGun()
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{
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SetInitialValues();
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}
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G4ParticleGun::G4ParticleGun(G4int numberofparticles)
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{
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SetInitialValues();
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NumberOfParticlesToBeGenerated = numberofparticles;
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}
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G4ParticleGun::G4ParticleGun(G4ParticleDefinition* particleDef,
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G4int numberofparticles)
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{
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SetInitialValues();
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NumberOfParticlesToBeGenerated = numberofparticles;
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SetParticleDefinition( particleDef );
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}
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void G4ParticleGun::SetInitialValues()
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{
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NumberOfParticlesToBeGenerated = 1;
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particle_definition = nullptr;
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G4ThreeVector zero;
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particle_momentum_direction = (G4ParticleMomentum)zero;
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particle_energy = 0.0;
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particle_momentum = 0.0;
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particle_position = zero;
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particle_time = 0.0;
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particle_polarization = zero;
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particle_charge = 0.0;
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theMessenger = new G4ParticleGunMessenger(this);
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}
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G4ParticleGun::~G4ParticleGun()
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{
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delete theMessenger;
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}
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void G4ParticleGun::
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SetParticleDefinition(G4ParticleDefinition* aParticleDefinition)
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{
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if(aParticleDefinition == nullptr)
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{
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G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0101",
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FatalException, "Null pointer is given.");
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}
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if(aParticleDefinition->IsShortLived())
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{
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if(aParticleDefinition->GetDecayTable() == nullptr)
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{
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G4ExceptionDescription ED;
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ED << "G4ParticleGun does not support shooting a short-lived "
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<< "particle without a valid decay table." << G4endl;
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ED << "G4ParticleGun::SetParticleDefinition for "
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<< aParticleDefinition->GetParticleName() << " is ignored." << G4endl;
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G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0102",
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JustWarning, ED);
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return;
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}
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}
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particle_definition = aParticleDefinition;
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particle_charge = particle_definition->GetPDGCharge();
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if(particle_momentum>0.0)
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{
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G4double mass = particle_definition->GetPDGMass();
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particle_energy =
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std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
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}
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}
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void G4ParticleGun::SetParticleEnergy(G4double aKineticEnergy)
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{
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particle_energy = aKineticEnergy;
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if(particle_momentum>0.0)
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{
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if(particle_definition != nullptr)
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{
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G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
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<< G4endl;
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}
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else
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{
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G4cout << "G4ParticleGun::" << " " << G4endl;
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}
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G4cout << " was defined in terms of Momentum: "
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<< particle_momentum/GeV << "GeV/c" << G4endl;
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G4cout << " is now defined in terms of KineticEnergy: "
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<< particle_energy/GeV << "GeV" << G4endl;
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particle_momentum = 0.0;
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}
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}
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void G4ParticleGun::SetParticleMomentum(G4double aMomentum)
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{
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if(particle_energy>0.0)
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{
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if(particle_definition != nullptr)
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{
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G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
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<< G4endl;
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}
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else
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{
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G4cout << "G4ParticleGun::" << " " << G4endl;
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}
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G4cout << " was defined in terms of KineticEnergy: "
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<< particle_energy/GeV << "GeV" << G4endl;
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G4cout << " is now defined in terms Momentum: "
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<< aMomentum/GeV << "GeV/c" << G4endl;
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}
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if(particle_definition == nullptr)
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{
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G4cout << "Particle Definition not defined yet for G4ParticleGun"
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<< G4endl;
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G4cout << "Zero Mass is assumed" << G4endl;
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particle_momentum = aMomentum;
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particle_energy = aMomentum;
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}
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else
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{
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G4double mass = particle_definition->GetPDGMass();
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particle_momentum = aMomentum;
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particle_energy =
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std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
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}
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}
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void G4ParticleGun::SetParticleMomentum(G4ParticleMomentum aMomentum)
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{
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if(particle_energy>0.0)
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{
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if(particle_definition != nullptr)
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{
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G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
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<< G4endl;
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}
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else
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{
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G4cout << "G4ParticleGun::" << " " << G4endl;
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}
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G4cout << " was defined in terms of KineticEnergy: "
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<< particle_energy/GeV << "GeV" << G4endl;
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G4cout << " is now defined in terms Momentum: "
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<< aMomentum.mag()/GeV << "GeV/c" << G4endl;
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}
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if(particle_definition == nullptr)
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{
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G4cout << "Particle Definition not defined yet for G4ParticleGun"
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<< G4endl;
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G4cout << "Zero Mass is assumed" << G4endl;
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particle_momentum_direction = aMomentum.unit();
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particle_momentum = aMomentum.mag();
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particle_energy = aMomentum.mag();
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}
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else
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{
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G4double mass = particle_definition->GetPDGMass();
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particle_momentum = aMomentum.mag();
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particle_momentum_direction = aMomentum.unit();
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particle_energy =
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std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
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}
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}
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void G4ParticleGun::GeneratePrimaryVertex(G4Event* evt)
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{
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if(particle_definition == nullptr)
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{
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G4ExceptionDescription ED;
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ED << "Particle definition is not defined." << G4endl;
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ED << "G4ParticleGun::SetParticleDefinition() has to be invoked beforehand."
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<< G4endl;
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G4Exception("G4ParticleGun::GeneratePrimaryVertex()", "Event0109",
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FatalException, ED);
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return;
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}
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// Create a new vertex
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//
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auto* vertex =
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new G4PrimaryVertex(particle_position,particle_time);
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// Create new primaries and set them to the vertex
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//
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G4double mass = particle_definition->GetPDGMass();
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for( G4int i=0; i<NumberOfParticlesToBeGenerated; ++i )
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{
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auto* particle =
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new G4PrimaryParticle(particle_definition);
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particle->SetKineticEnergy( particle_energy );
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particle->SetMass( mass );
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particle->SetMomentumDirection( particle_momentum_direction );
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particle->SetCharge( particle_charge );
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particle->SetPolarization(particle_polarization.x(),
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particle_polarization.y(),
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particle_polarization.z());
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particle->SetWeight( particle_weight );
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vertex->SetPrimary( particle );
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}
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evt->AddPrimaryVertex( vertex );
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}
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