// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleGun class implementation // // Author: Makoto Asai, 1997 // -------------------------------------------------------------------- #include "G4ParticleGun.hh" #include "G4SystemOfUnits.hh" #include "G4PrimaryParticle.hh" #include "G4ParticleGunMessenger.hh" #include "G4Event.hh" #include "G4ios.hh" G4ParticleGun::G4ParticleGun() { SetInitialValues(); } G4ParticleGun::G4ParticleGun(G4int numberofparticles) { SetInitialValues(); NumberOfParticlesToBeGenerated = numberofparticles; } G4ParticleGun::G4ParticleGun(G4ParticleDefinition* particleDef, G4int numberofparticles) { SetInitialValues(); NumberOfParticlesToBeGenerated = numberofparticles; SetParticleDefinition( particleDef ); } void G4ParticleGun::SetInitialValues() { NumberOfParticlesToBeGenerated = 1; particle_definition = nullptr; G4ThreeVector zero; particle_momentum_direction = (G4ParticleMomentum)zero; particle_energy = 0.0; particle_momentum = 0.0; particle_position = zero; particle_time = 0.0; particle_polarization = zero; particle_charge = 0.0; theMessenger = new G4ParticleGunMessenger(this); } G4ParticleGun::~G4ParticleGun() { delete theMessenger; } void G4ParticleGun:: SetParticleDefinition(G4ParticleDefinition* aParticleDefinition) { if(aParticleDefinition == nullptr) { G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0101", FatalException, "Null pointer is given."); } if(aParticleDefinition->IsShortLived()) { if(aParticleDefinition->GetDecayTable() == nullptr) { G4ExceptionDescription ED; ED << "G4ParticleGun does not support shooting a short-lived " << "particle without a valid decay table." << G4endl; ED << "G4ParticleGun::SetParticleDefinition for " << aParticleDefinition->GetParticleName() << " is ignored." << G4endl; G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0102", JustWarning, ED); return; } } particle_definition = aParticleDefinition; particle_charge = particle_definition->GetPDGCharge(); if(particle_momentum>0.0) { G4double mass = particle_definition->GetPDGMass(); particle_energy = std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; } } void G4ParticleGun::SetParticleEnergy(G4double aKineticEnergy) { particle_energy = aKineticEnergy; if(particle_momentum>0.0) { if(particle_definition != nullptr) { G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() << G4endl; } else { G4cout << "G4ParticleGun::" << " " << G4endl; } G4cout << " was defined in terms of Momentum: " << particle_momentum/GeV << "GeV/c" << G4endl; G4cout << " is now defined in terms of KineticEnergy: " << particle_energy/GeV << "GeV" << G4endl; particle_momentum = 0.0; } } void G4ParticleGun::SetParticleMomentum(G4double aMomentum) { if(particle_energy>0.0) { if(particle_definition != nullptr) { G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() << G4endl; } else { G4cout << "G4ParticleGun::" << " " << G4endl; } G4cout << " was defined in terms of KineticEnergy: " << particle_energy/GeV << "GeV" << G4endl; G4cout << " is now defined in terms Momentum: " << aMomentum/GeV << "GeV/c" << G4endl; } if(particle_definition == nullptr) { G4cout << "Particle Definition not defined yet for G4ParticleGun" << G4endl; G4cout << "Zero Mass is assumed" << G4endl; particle_momentum = aMomentum; particle_energy = aMomentum; } else { G4double mass = particle_definition->GetPDGMass(); particle_momentum = aMomentum; particle_energy = std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; } } void G4ParticleGun::SetParticleMomentum(G4ParticleMomentum aMomentum) { if(particle_energy>0.0) { if(particle_definition != nullptr) { G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() << G4endl; } else { G4cout << "G4ParticleGun::" << " " << G4endl; } G4cout << " was defined in terms of KineticEnergy: " << particle_energy/GeV << "GeV" << G4endl; G4cout << " is now defined in terms Momentum: " << aMomentum.mag()/GeV << "GeV/c" << G4endl; } if(particle_definition == nullptr) { G4cout << "Particle Definition not defined yet for G4ParticleGun" << G4endl; G4cout << "Zero Mass is assumed" << G4endl; particle_momentum_direction = aMomentum.unit(); particle_momentum = aMomentum.mag(); particle_energy = aMomentum.mag(); } else { G4double mass = particle_definition->GetPDGMass(); particle_momentum = aMomentum.mag(); particle_momentum_direction = aMomentum.unit(); particle_energy = std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; } } void G4ParticleGun::GeneratePrimaryVertex(G4Event* evt) { if(particle_definition == nullptr) { G4ExceptionDescription ED; ED << "Particle definition is not defined." << G4endl; ED << "G4ParticleGun::SetParticleDefinition() has to be invoked beforehand." << G4endl; G4Exception("G4ParticleGun::GeneratePrimaryVertex()", "Event0109", FatalException, ED); return; } // Create a new vertex // auto* vertex = new G4PrimaryVertex(particle_position,particle_time); // Create new primaries and set them to the vertex // G4double mass = particle_definition->GetPDGMass(); for( G4int i=0; iSetKineticEnergy( particle_energy ); particle->SetMass( mass ); particle->SetMomentumDirection( particle_momentum_direction ); particle->SetCharge( particle_charge ); particle->SetPolarization(particle_polarization.x(), particle_polarization.y(), particle_polarization.z()); particle->SetWeight( particle_weight ); vertex->SetPrimary( particle ); } evt->AddPrimaryVertex( vertex ); }