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geant4/source/visualization/VRML/src/G4VRML2SceneHandler.cc
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2016-06-08 16:18:25 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VRML2SceneHandler.cc,v 1.6 2001/09/18 07:53:16 stanaka Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// G4VRML2SceneHandler.cc
// Satoshi Tanaka & Yasuhide Sawada
//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//
//#define DEBUG_FR_SCENE
#include <unistd.h>
#include "g4std/fstream"
#include <math.h>
#include "globals.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4Point3D.hh"
#include "G4VModel.hh"
#include "G4Scene.hh"
#include "G4VisAttributes.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VRML2SceneHandler.hh"
#include "G4VRML2Viewer.hh"
#include "G4VRML2.hh"
G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
G4VSceneHandler(system, fSceneIdCount++, name),
fSystem(system),
fDest(),
fPVPickable ( false )
{
fSceneCount++;
// PV name pickability
if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
int is_pickable ;
sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
if ( is_pickable ) { SetPVPickability ( true ) ; }
}
// PV Transparency
SetPVTransparency ();
}
G4VRML2SceneHandler::~G4VRML2SceneHandler()
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** ~G4VRML2SceneHandler" << G4endl;
#endif
fSceneCount--;
}
#define G4VRML2SCENEHANDLER G4VRML2SceneHandler
#define IS_CONNECTED fDest.isConnected()
#include "G4VRML2SceneHandlerFunc.icc"
#undef IS_CONNECTED
#undef G4VRML2SCENEHANDLER
void G4VRML2SceneHandler::connectPort(G4int max_trial)
{
G4int trial = 0 ;
int port = fSystem.getPort();
for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
// INET domain connection is established
G4cerr << "*** GEANT4 is connected to port ";
G4cerr << fDest.getPort();
G4cerr << " of server " << fSystem.getHostName() << G4endl;
break;
} else {
// Connection failed. Try the next port.
G4cerr << "*** GEANT4 incremented targeting port to ";
G4cerr << port << G4endl;
}
sleep (1);
} // for
if (!fDest.isConnected()) {
G4cerr << "*** INET Connection failed. " << G4endl;
G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
G4cerr << " or too many viewers are already running in the " << G4endl;
G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl;
}
}
void G4VRML2SceneHandler::closePort()
{
fDest.close();
G4cerr << "*** INET Connection closed. " << G4endl;
}
G4int G4VRML2SceneHandler::fSceneIdCount = 0;
G4int G4VRML2SceneHandler::fSceneCount = 0;
#endif