// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRML2SceneHandler.cc,v 1.6 2001/09/18 07:53:16 stanaka Exp $ // GEANT4 tag $Name: geant4-04-00 $ // // G4VRML2SceneHandler.cc // Satoshi Tanaka & Yasuhide Sawada //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_SCENE #include #include "g4std/fstream" #include #include "globals.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4Point3D.hh" #include "G4VModel.hh" #include "G4Scene.hh" #include "G4VisAttributes.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VRML2SceneHandler.hh" #include "G4VRML2Viewer.hh" #include "G4VRML2.hh" G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name), fSystem(system), fDest(), fPVPickable ( false ) { fSceneCount++; // PV name pickability if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) { int is_pickable ; sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ; if ( is_pickable ) { SetPVPickability ( true ) ; } } // PV Transparency SetPVTransparency (); } G4VRML2SceneHandler::~G4VRML2SceneHandler() { #if defined DEBUG_FR_SCENE G4cerr << "***** ~G4VRML2SceneHandler" << G4endl; #endif fSceneCount--; } #define G4VRML2SCENEHANDLER G4VRML2SceneHandler #define IS_CONNECTED fDest.isConnected() #include "G4VRML2SceneHandlerFunc.icc" #undef IS_CONNECTED #undef G4VRML2SCENEHANDLER void G4VRML2SceneHandler::connectPort(G4int max_trial) { G4int trial = 0 ; int port = fSystem.getPort(); for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) { if (fDest.connect( (const char * )fSystem.getHostName(), port)) { // INET domain connection is established G4cerr << "*** GEANT4 is connected to port "; G4cerr << fDest.getPort(); G4cerr << " of server " << fSystem.getHostName() << G4endl; break; } else { // Connection failed. Try the next port. G4cerr << "*** GEANT4 incremented targeting port to "; G4cerr << port << G4endl; } sleep (1); } // for if (!fDest.isConnected()) { G4cerr << "*** INET Connection failed. " << G4endl; G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl; G4cerr << " or too many viewers are already running in the " << G4endl; G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl; } } void G4VRML2SceneHandler::closePort() { fDest.close(); G4cerr << "*** INET Connection closed. " << G4endl; } G4int G4VRML2SceneHandler::fSceneIdCount = 0; G4int G4VRML2SceneHandler::fSceneCount = 0; #endif