84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
|
|
// the GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4BoundingSphereScene.hh,v 1.6 1999/12/15 14:54:28 gunter Exp $
|
|
// GEANT4 tag $Name: geant4-01-01 $
|
|
//
|
|
//
|
|
// John Allison 7th June 1997
|
|
// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
|
|
|
|
#ifndef G4BOUNDINGSPHERESCENE_HH
|
|
#define G4BOUNDINGSPHERESCENE_HH
|
|
|
|
#include "G4VGraphicsScene.hh"
|
|
#include "G4VisExtent.hh"
|
|
#include "G4Box.hh"
|
|
#include "G4Cons.hh"
|
|
#include "G4Tubs.hh"
|
|
#include "G4Trd.hh"
|
|
#include "G4Trap.hh"
|
|
#include "G4Sphere.hh"
|
|
#include "G4Para.hh"
|
|
#include "G4Torus.hh"
|
|
#include "G4Polycone.hh"
|
|
#include "G4Polyhedra.hh"
|
|
|
|
class G4BoundingSphereScene: public G4VGraphicsScene {
|
|
|
|
public:
|
|
G4BoundingSphereScene ();
|
|
~G4BoundingSphereScene ();
|
|
void AddThis (const G4Box& s) {Accrue (s);}
|
|
void AddThis (const G4Cons& s) {Accrue (s);}
|
|
void AddThis (const G4Tubs& s) {Accrue (s);}
|
|
void AddThis (const G4Trd& s) {Accrue (s);}
|
|
void AddThis (const G4Trap& s) {Accrue (s);}
|
|
void AddThis (const G4Sphere& s) {Accrue (s);}
|
|
void AddThis (const G4Para& s) {Accrue (s);}
|
|
void AddThis (const G4Torus& s) {Accrue (s);}
|
|
void AddThis (const G4Polycone& s) {Accrue (s);}
|
|
void AddThis (const G4Polyhedra& s) {Accrue (s);}
|
|
void AddThis (const G4VSolid& s) {Accrue (s);}
|
|
void PreAddThis (const G4Transform3D& objectTransformation,
|
|
const G4VisAttributes&) {
|
|
fpObjectTransformation = &objectTransformation;
|
|
}
|
|
void PostAddThis () {}
|
|
G4VisExtent GetBoundingSphereExtent ();
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// The following 2 functions can be used by any code which wishes to
|
|
// accrue a bounding sphere. Just instantiate a
|
|
// G4BoundingSphereScene and use AccrueBoundingSphere.
|
|
|
|
void ResetBoundingSphere ();
|
|
void AccrueBoundingSphere (const G4Point3D& centre,
|
|
G4double radius);
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Functions not used by required by the abstract interface.
|
|
|
|
virtual void BeginPrimitives (const G4Transform3D& objectTransformation) {}
|
|
virtual void EndPrimitives () {}
|
|
virtual void AddPrimitive (const G4Polyline&) {}
|
|
virtual void AddPrimitive (const G4Text&) {}
|
|
virtual void AddPrimitive (const G4Circle&) {}
|
|
virtual void AddPrimitive (const G4Square&) {}
|
|
virtual void AddPrimitive (const G4Polymarker&) {}
|
|
virtual void AddPrimitive (const G4Polyhedron&) {}
|
|
virtual void AddPrimitive (const G4NURBS&) {}
|
|
|
|
private:
|
|
void Accrue (const G4VSolid& solid);
|
|
G4Point3D fCentre;
|
|
G4double fRadius;
|
|
const G4Transform3D* fpObjectTransformation;
|
|
};
|
|
|
|
#endif
|