// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BoundingSphereScene.hh,v 1.6 1999/12/15 14:54:28 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // // John Allison 7th June 1997 // An artificial scene to reuse G4VScene code to calculate a bounding sphere. #ifndef G4BOUNDINGSPHERESCENE_HH #define G4BOUNDINGSPHERESCENE_HH #include "G4VGraphicsScene.hh" #include "G4VisExtent.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" class G4BoundingSphereScene: public G4VGraphicsScene { public: G4BoundingSphereScene (); ~G4BoundingSphereScene (); void AddThis (const G4Box& s) {Accrue (s);} void AddThis (const G4Cons& s) {Accrue (s);} void AddThis (const G4Tubs& s) {Accrue (s);} void AddThis (const G4Trd& s) {Accrue (s);} void AddThis (const G4Trap& s) {Accrue (s);} void AddThis (const G4Sphere& s) {Accrue (s);} void AddThis (const G4Para& s) {Accrue (s);} void AddThis (const G4Torus& s) {Accrue (s);} void AddThis (const G4Polycone& s) {Accrue (s);} void AddThis (const G4Polyhedra& s) {Accrue (s);} void AddThis (const G4VSolid& s) {Accrue (s);} void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes&) { fpObjectTransformation = &objectTransformation; } void PostAddThis () {} G4VisExtent GetBoundingSphereExtent (); //////////////////////////////////////////////////////////////// // The following 2 functions can be used by any code which wishes to // accrue a bounding sphere. Just instantiate a // G4BoundingSphereScene and use AccrueBoundingSphere. void ResetBoundingSphere (); void AccrueBoundingSphere (const G4Point3D& centre, G4double radius); //////////////////////////////////////////////////////////////// // Functions not used by required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D& objectTransformation) {} virtual void EndPrimitives () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} private: void Accrue (const G4VSolid& solid); G4Point3D fCentre; G4double fRadius; const G4Transform3D* fpObjectTransformation; }; #endif