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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4Ions
//
// Class Description:
//
// This is the base class for all nuclei including pre-defined
// light nuclei such as deuteron, alpha, and proton (Hydrogen).
// All nuclei/ions created on the fly are objects of this class.
// Atomic number and atomic mass are valid only for particles derived
// from this class. This class has Excitation Energy in addition to
// the normal particle properties.
// Authors: G.Cosmo, 4 April 1996 - Design based on object model
// H.Kurashige, 27 June 1998 - First implementation
// --------------------------------------------------------------------
#ifndef G4Ions_hh
#define G4Ions_hh 1
#include "G4ParticleDefinition.hh"
#include "G4ios.hh"
#include "globals.hh"
class G4Ions : public G4ParticleDefinition
{
public:
// clang-format off
G4Ions(
const G4String& aName, G4double mass,
G4double width, G4double charge,
G4int iSpin, G4int iParity,
G4int iConjugation, G4int iIsospin,
G4int iIsospin3, G4int gParity,
const G4String& pType, G4int lepton,
G4int baryon, G4int encoding,
G4bool stable, G4double lifetime,
G4DecayTable* decaytable, G4bool shortlived,
const G4String& subType ="",
G4int anti_encoding =0,
G4double excitation = 0.0,
G4int isomer = 0
);
// clang-format on
~G4Ions() override = default;
inline G4Ions* IonsDefinition();
inline G4Ions* Ions();
// Get excitation energy of nucleus
inline G4double GetExcitationEnergy() const;
// Get Isomer level (=0 for ground state)
inline G4int GetIsomerLevel() const;
enum class G4FloatLevelBase // enumerator for floating level base
{
no_Float = 0,
plus_X,
plus_Y,
plus_Z,
plus_U,
plus_V,
plus_W,
plus_R,
plus_S,
plus_T,
plus_A,
plus_B,
plus_C,
plus_D,
plus_E
};
static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
// Set/Get methods for floating level base
//
inline G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
inline G4int GetFloatLevelBaseIndex() const;
inline void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
inline void SetFloatLevelBase(char flbChar);
inline void SetFloatLevelBase(G4int flbIdx);
protected:
G4Ions() = default;
private:
G4double theExcitationEnergy = 0.0;
G4int theIsomerLevel = 0;
G4FloatLevelBase floatLevelBase = G4FloatLevelBase::no_Float;
};
#define noFloat G4Ions::G4FloatLevelBase::no_Float
#define plusU G4Ions::G4FloatLevelBase::plus_U
#define plusV G4Ions::G4FloatLevelBase::plus_V
#define plusW G4Ions::G4FloatLevelBase::plus_W
#define plusX G4Ions::G4FloatLevelBase::plus_X
#define plusY G4Ions::G4FloatLevelBase::plus_Y
#define plusZ G4Ions::G4FloatLevelBase::plus_Z
#define plusR G4Ions::G4FloatLevelBase::plus_R
#define plusS G4Ions::G4FloatLevelBase::plus_S
#define plusT G4Ions::G4FloatLevelBase::plus_T
#define plusA G4Ions::G4FloatLevelBase::plus_A
#define plusB G4Ions::G4FloatLevelBase::plus_B
#define plusC G4Ions::G4FloatLevelBase::plus_C
#define plusD G4Ions::G4FloatLevelBase::plus_D
#define plusE G4Ions::G4FloatLevelBase::plus_E
// ------------------------
// Inline methods
// ------------------------
inline G4Ions* G4Ions::IonsDefinition()
{
return this;
}
inline G4Ions* G4Ions::Ions()
{
return this;
}
inline G4double G4Ions::GetExcitationEnergy() const
{
return theExcitationEnergy;
}
inline G4int G4Ions::GetIsomerLevel() const
{
return theIsomerLevel;
}
inline G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
{
return floatLevelBase;
}
inline G4int G4Ions::GetFloatLevelBaseIndex() const
{
return static_cast<G4int>(floatLevelBase);
}
inline void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
{
floatLevelBase = flb;
}
inline void G4Ions::SetFloatLevelBase(char flbChar)
{
floatLevelBase = FloatLevelBase(flbChar);
}
inline void G4Ions::SetFloatLevelBase(G4int flbIdx)
{
floatLevelBase = FloatLevelBase(flbIdx);
}
#endif