// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4Ions // // Class Description: // // This is the base class for all nuclei including pre-defined // light nuclei such as deuteron, alpha, and proton (Hydrogen). // All nuclei/ions created on the fly are objects of this class. // Atomic number and atomic mass are valid only for particles derived // from this class. This class has Excitation Energy in addition to // the normal particle properties. // Authors: G.Cosmo, 4 April 1996 - Design based on object model // H.Kurashige, 27 June 1998 - First implementation // -------------------------------------------------------------------- #ifndef G4Ions_hh #define G4Ions_hh 1 #include "G4ParticleDefinition.hh" #include "G4ios.hh" #include "globals.hh" class G4Ions : public G4ParticleDefinition { public: // clang-format off G4Ions( const G4String& aName, G4double mass, G4double width, G4double charge, G4int iSpin, G4int iParity, G4int iConjugation, G4int iIsospin, G4int iIsospin3, G4int gParity, const G4String& pType, G4int lepton, G4int baryon, G4int encoding, G4bool stable, G4double lifetime, G4DecayTable* decaytable, G4bool shortlived, const G4String& subType ="", G4int anti_encoding =0, G4double excitation = 0.0, G4int isomer = 0 ); // clang-format on ~G4Ions() override = default; inline G4Ions* IonsDefinition(); inline G4Ions* Ions(); // Get excitation energy of nucleus inline G4double GetExcitationEnergy() const; // Get Isomer level (=0 for ground state) inline G4int GetIsomerLevel() const; enum class G4FloatLevelBase // enumerator for floating level base { no_Float = 0, plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W, plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E }; static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar); static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx); static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb); // Set/Get methods for floating level base // inline G4Ions::G4FloatLevelBase GetFloatLevelBase() const; inline G4int GetFloatLevelBaseIndex() const; inline void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb); inline void SetFloatLevelBase(char flbChar); inline void SetFloatLevelBase(G4int flbIdx); protected: G4Ions() = default; private: G4double theExcitationEnergy = 0.0; G4int theIsomerLevel = 0; G4FloatLevelBase floatLevelBase = G4FloatLevelBase::no_Float; }; #define noFloat G4Ions::G4FloatLevelBase::no_Float #define plusU G4Ions::G4FloatLevelBase::plus_U #define plusV G4Ions::G4FloatLevelBase::plus_V #define plusW G4Ions::G4FloatLevelBase::plus_W #define plusX G4Ions::G4FloatLevelBase::plus_X #define plusY G4Ions::G4FloatLevelBase::plus_Y #define plusZ G4Ions::G4FloatLevelBase::plus_Z #define plusR G4Ions::G4FloatLevelBase::plus_R #define plusS G4Ions::G4FloatLevelBase::plus_S #define plusT G4Ions::G4FloatLevelBase::plus_T #define plusA G4Ions::G4FloatLevelBase::plus_A #define plusB G4Ions::G4FloatLevelBase::plus_B #define plusC G4Ions::G4FloatLevelBase::plus_C #define plusD G4Ions::G4FloatLevelBase::plus_D #define plusE G4Ions::G4FloatLevelBase::plus_E // ------------------------ // Inline methods // ------------------------ inline G4Ions* G4Ions::IonsDefinition() { return this; } inline G4Ions* G4Ions::Ions() { return this; } inline G4double G4Ions::GetExcitationEnergy() const { return theExcitationEnergy; } inline G4int G4Ions::GetIsomerLevel() const { return theIsomerLevel; } inline G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const { return floatLevelBase; } inline G4int G4Ions::GetFloatLevelBaseIndex() const { return static_cast(floatLevelBase); } inline void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb) { floatLevelBase = flb; } inline void G4Ions::SetFloatLevelBase(char flbChar) { floatLevelBase = FloatLevelBase(flbChar); } inline void G4Ions::SetFloatLevelBase(G4int flbIdx) { floatLevelBase = FloatLevelBase(flbIdx); } #endif