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geant4/source/event/include/G4ParticleGunMessenger.hh
2024-06-28 13:08:51 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
// G4ParticleGunMessenger
//
// Class description:
//
// This is a concrete class of G4UImessenger which handles commands for
// G4ParticleGun.
// Author: Makoto Asai, 1997
// --------------------------------------------------------------------
#ifndef G4ParticleGunMessenger_hh
#define G4ParticleGunMessenger_hh 1
#include "globals.hh"
#include "G4UImessenger.hh"
class G4ParticleGun;
class G4ParticleTable;
class G4UIcommand;
class G4UIdirectory;
class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;
class G4UIcmdWithADoubleAndUnit;
class G4UIcmdWith3Vector;
class G4UIcmdWith3VectorAndUnit;
class G4UIcmdWithAnInteger;
class G4UIcmdWithABool;
class G4ParticleGunMessenger : public G4UImessenger
{
public:
explicit G4ParticleGunMessenger(G4ParticleGun* fPtclGun);
~G4ParticleGunMessenger() override;
void SetNewValue(G4UIcommand* command, G4String newValues) override;
G4String GetCurrentValue(G4UIcommand* command) override;
private:
void IonCommand(const G4String& newValues);
void IonLevelCommand(const G4String& newValues);
private:
G4ParticleGun* fParticleGun = nullptr; // Not owned, cannot be null post construction
G4ParticleTable* particleTable = nullptr;
// Commands
//
G4UIdirectory* gunDirectory;
G4UIcmdWithoutParameter* listCmd;
G4UIcmdWithAString* particleCmd;
G4UIcmdWith3Vector* directionCmd;
G4UIcmdWithADoubleAndUnit* energyCmd;
G4UIcmdWithADoubleAndUnit* momAmpCmd;
G4UIcmdWith3VectorAndUnit* momCmd;
G4UIcmdWith3VectorAndUnit* positionCmd;
G4UIcmdWithADoubleAndUnit* timeCmd;
G4UIcmdWith3Vector* polCmd;
G4UIcmdWithAnInteger* numberCmd;
G4UIcommand* ionCmd;
G4UIcommand* ionLvlCmd;
G4UIcmdWithABool* volChkCmd;
// For ion shooting
//
G4bool fShootIon = false;
G4int fAtomicNumber = 0;
G4int fAtomicMass = 0;
G4int fIonCharge = 0;
G4double fIonExciteEnergy = 0.0;
char fIonFloatingLevelBase = '\0';
G4int fIonEnergyLevel = 0;
};
#endif