// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleGunMessenger // // Class description: // // This is a concrete class of G4UImessenger which handles commands for // G4ParticleGun. // Author: Makoto Asai, 1997 // -------------------------------------------------------------------- #ifndef G4ParticleGunMessenger_hh #define G4ParticleGunMessenger_hh 1 #include "globals.hh" #include "G4UImessenger.hh" class G4ParticleGun; class G4ParticleTable; class G4UIcommand; class G4UIdirectory; class G4UIcmdWithoutParameter; class G4UIcmdWithAString; class G4UIcmdWithADoubleAndUnit; class G4UIcmdWith3Vector; class G4UIcmdWith3VectorAndUnit; class G4UIcmdWithAnInteger; class G4UIcmdWithABool; class G4ParticleGunMessenger : public G4UImessenger { public: explicit G4ParticleGunMessenger(G4ParticleGun* fPtclGun); ~G4ParticleGunMessenger() override; void SetNewValue(G4UIcommand* command, G4String newValues) override; G4String GetCurrentValue(G4UIcommand* command) override; private: void IonCommand(const G4String& newValues); void IonLevelCommand(const G4String& newValues); private: G4ParticleGun* fParticleGun = nullptr; // Not owned, cannot be null post construction G4ParticleTable* particleTable = nullptr; // Commands // G4UIdirectory* gunDirectory; G4UIcmdWithoutParameter* listCmd; G4UIcmdWithAString* particleCmd; G4UIcmdWith3Vector* directionCmd; G4UIcmdWithADoubleAndUnit* energyCmd; G4UIcmdWithADoubleAndUnit* momAmpCmd; G4UIcmdWith3VectorAndUnit* momCmd; G4UIcmdWith3VectorAndUnit* positionCmd; G4UIcmdWithADoubleAndUnit* timeCmd; G4UIcmdWith3Vector* polCmd; G4UIcmdWithAnInteger* numberCmd; G4UIcommand* ionCmd; G4UIcommand* ionLvlCmd; G4UIcmdWithABool* volChkCmd; // For ion shooting // G4bool fShootIon = false; G4int fAtomicNumber = 0; G4int fAtomicMass = 0; G4int fIonCharge = 0; G4double fIonExciteEnergy = 0.0; char fIonFloatingLevelBase = '\0'; G4int fIonEnergyLevel = 0; }; #endif