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2023-12-08 10:43:34 +01:00

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# Macro file for the visualisation setting in the initialization phase
# when running in interactive mode
#
# Open a viewer
/vis/open
# This opens the default viewer - see examples/basic/B1/vis.mac for a
# more comprehensive overview of options. Also the documentation.
#
## To create an OpenGL view:
#/vis/open OGL 800x600-0+0
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/viewer/set/specialMeshRendering
/vis/viewer/set/specialMeshRenderingOption surfaces
/vis/drawVolume
#
#
# Specify style (surface, wireframe, auxiliary edges,...)
#/vis/viewer/set/style wireframe
/vis/viewer/set/auxiliaryEdge true
/vis/viewer/set/lineSegmentsPerCircle 100
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
# To select or override default colours (note: e+ is blue by default):
#/vis/modeling/trajectories/list
#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Decorations
#
# Axes, scale, etc.
/vis/scene/add/scale # Simple scale line
/vis/scene/add/axes 50 0 -60 20 cm # Simple axes: x=red, y=green, z=blue.
/vis/scene/add/eventID # Drawn at end of event
/vis/scene/add/date # Date stamp
#
# Frame
/vis/set/colour red
/vis/set/lineWidth 2
/vis/scene/add/frame # Simple frame around the view
#/vis/set/colour # Revert to default colour (white)
/vis/set/lineWidth # Revert to default line width (1.)
#
# To get nice view
# Make the "World" box invisible
/vis/geometry/set/visibility worldLogical 0 false
/vis/geometry/set/visibility phantomLogical 0 false
/vis/viewer/set/style surface
/vis/viewer/set/hiddenMarker true
/vis/viewer/set/background 1 1 1 1
#
# Specify view angle:
/vis/viewer/set/upVector 0 0 1
/vis/viewer/set/lightsVector -1 0 0
/vis/viewer/zoomTo 5
#/vis/viewer/set/viewpointVector -0.5 -1 0.3
/vis/viewer/set/viewpointVector 0 -1 0
/vis/viewer/set/targetPoint 0 0 0 mm
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#