# Macro file for the visualisation setting in the initialization phase # when running in interactive mode # # Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # ## To create an OpenGL view: #/vis/open OGL 800x600-0+0 # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/viewer/set/specialMeshRendering /vis/viewer/set/specialMeshRenderingOption surfaces /vis/drawVolume # # # Specify style (surface, wireframe, auxiliary edges,...) #/vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Decorations # # Axes, scale, etc. /vis/scene/add/scale # Simple scale line /vis/scene/add/axes 50 0 -60 20 cm # Simple axes: x=red, y=green, z=blue. /vis/scene/add/eventID # Drawn at end of event /vis/scene/add/date # Date stamp # # Frame /vis/set/colour red /vis/set/lineWidth 2 /vis/scene/add/frame # Simple frame around the view #/vis/set/colour # Revert to default colour (white) /vis/set/lineWidth # Revert to default line width (1.) # # To get nice view # Make the "World" box invisible /vis/geometry/set/visibility worldLogical 0 false /vis/geometry/set/visibility phantomLogical 0 false /vis/viewer/set/style surface /vis/viewer/set/hiddenMarker true /vis/viewer/set/background 1 1 1 1 # # Specify view angle: /vis/viewer/set/upVector 0 0 1 /vis/viewer/set/lightsVector -1 0 0 /vis/viewer/zoomTo 5 #/vis/viewer/set/viewpointVector -0.5 -1 0.3 /vis/viewer/set/viewpointVector 0 -1 0 /vis/viewer/set/targetPoint 0 0 0 mm # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings #