Import Geant4 0.0.0 source tree
This commit is contained in:
@@ -0,0 +1,72 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
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||||
// and all its terms.
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//
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// $Id: G4OwnColormapXView.hh,v 2.1 1998/10/23 17:58:21 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// John Allison 1st June 1997
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// Loosely based on G4OpenGLXView by Andrew Walkden 7th February 1997
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// G4OwnColormapXView : Class to provide X Windows with its own colormap
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// for a GEANT4 view. The derived view must define the colormap.
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#ifdef G4VIS_BUILD_RAYX_DRIVER
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#ifndef G4OWNCOLORMAPXVIEW_HH
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#define G4OWNCOLORMAPXVIEW_HH
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#include "G4VView.hh"
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#include <X11/Xlib.h>
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#include <X11/Intrinsic.h>
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class G4VScene;
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class G4OwnColormapXView: virtual public G4VView {
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public:
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G4OwnColormapXView (G4VScene& scene);
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~G4OwnColormapXView ();
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void ClearView ();
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void FinishView ();
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protected:
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char* fcharViewName;
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Display* fpDisplay;
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int fScreen;
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int fDepth;
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G4String fVisualName;
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G4bool fTrueColor;
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Visual* fpVisual;
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int fMapEntries;
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Window fRootW;
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int fRedShift;
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int fGreenShift;
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int fBlueShift;
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float fRedMax;
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float fGreenMax;
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float fBlueMax;
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Colormap fColormap;
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XWindowAttributes fRootWA;
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GC fGC;
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XSetWindowAttributes fSWA;
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Window fWindow;
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XTextProperty fWindowName;
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XTextProperty fIconName;
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XSizeHints* fSize_hints;
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XWMHints* fWM_hints;
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XClassHint* fClass_hints;
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XWindowAttributes fWA;
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int fWidth;
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int fHeight;
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Pixmap fIcon_pixmap;
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XEvent fEvent;
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};
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#endif
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#endif
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@@ -0,0 +1,43 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4RayMessenger.hh,v 2.2 1998/07/12 03:44:31 urbi Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// GEANT4 Ray tracing Messenger - John Allison 5th June 1997
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#ifndef G4RAYMESSENGER_HH
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#define G4RAYMESSENGER_HH
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#include "G4UImessenger.hh"
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#include "globals.hh"
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class G4RayX;
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class G4RayScene;
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class G4RayView;
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class G4UIcommand;
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class G4RayMessenger: public G4UImessenger {
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public:
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G4RayMessenger ();
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~G4RayMessenger ();
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void SetNewValue (G4UIcommand* command, G4String newValues);
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G4String GetCurrentValue (G4UIcommand* command);
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void RegisterScene (G4RayScene* pScene);
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void RegisterView (G4RayView* pView);
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private:
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G4RayScene* fpScene;
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G4RayView* fpView;
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G4UIcommand* fpVisRayCommandDirectory;
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G4UIcommand* fpResolutionCommand;
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};
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#include "G4RayMessenger.icc"
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#endif
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@@ -0,0 +1,20 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
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//
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// $Id: G4RayMessenger.icc,v 2.0 1998/07/02 16:42:42 gunter Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// GEANT4 Ray tracing Messenger - John Allison 5th June 1997
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inline void G4RayMessenger::RegisterScene (G4RayScene* pScene) {
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fpScene = pScene;
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}
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inline void G4RayMessenger::RegisterView (G4RayView* pView) {
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fpView = pView;
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}
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@@ -0,0 +1,36 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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||||
//
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||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
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//
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// $Id: G4RayPrimaryGeneratorAction.hh,v 2.1 1998/07/12 03:09:19 urbi Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef G4RayPrimaryGeneratorAction_h
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#define G4RayPrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4ParticleGun;
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class G4Event;
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class G4RayPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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G4RayPrimaryGeneratorAction();
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~G4RayPrimaryGeneratorAction();
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public:
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void GeneratePrimaries(G4Event* anEvent);
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G4ParticleGun* GetParticleGun();
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private:
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G4ParticleGun* particleGun;
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};
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#endif
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@@ -0,0 +1,52 @@
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// This code implementation is the intellectual property of
|
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// the RD44 GEANT4 collaboration.
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||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
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//
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// $Id: G4RayScene.hh,v 2.2 1998/11/06 13:41:50 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// Nikos Savvas 1st June 1997
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// GEANT4 Ray Tracing scene.
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#ifndef G4RAYSCENE_HH
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#define G4RAYSCENE_HH
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#include "G4VScene.hh"
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class G4RayScene: public G4VScene {
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public:
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G4RayScene (G4VGraphicsSystem& system, const G4String& name = "");
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~G4RayScene ();
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static G4int GetSceneCount ();
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// The following functions don't make sense for G4Ray...
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polymarker&);
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void AddPrimitive (const G4Polyhedron&);
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void AddPrimitive (const G4NURBS&);
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void AddThis (const G4Box&);
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void AddThis (const G4Cons&);
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void AddThis (const G4Tubs&);
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void AddThis (const G4Trd&);
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void AddThis (const G4Trap&);
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void AddThis (const G4Sphere&);
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void AddThis (const G4Para&);
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void AddThis (const G4Torus&);
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void AddThis (const G4VSolid&);
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private:
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static G4int fSceneIdCount; // static counter for Ray scenes.
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static G4int fSceneCount; // No. of extanct scenes.
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};
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#include "G4RayScene.icc"
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#endif
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@@ -0,0 +1,53 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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||||
//
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||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
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//
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// $Id: G4RayScene.icc,v 2.1 1998/08/07 08:17:02 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// Nikos Savvas 1st June 1997
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// GEANT4 Ray Tracing scene.
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inline void G4RayScene::AddThis (const G4Box& box) {
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G4VScene::AddThis (box);
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}
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inline void G4RayScene::AddThis (const G4Cons& cons) {
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G4VScene::AddThis (cons);
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}
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inline void G4RayScene::AddThis (const G4Tubs& tubs) {
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G4VScene::AddThis (tubs);
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}
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inline void G4RayScene::AddThis (const G4Trd& trd) {
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G4VScene::AddThis (trd);
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}
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inline void G4RayScene::AddThis (const G4Trap& trap) {
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G4VScene::AddThis (trap);
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}
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inline void G4RayScene::AddThis (const G4Sphere& sphere) {
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G4VScene::AddThis (sphere);
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}
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inline void G4RayScene::AddThis (const G4Para& para) {
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G4VScene::AddThis (para);
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}
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inline void G4RayScene::AddThis (const G4Torus& torus) {
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G4VScene::AddThis (torus);
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}
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inline void G4RayScene::AddThis (const G4VSolid& vsolid) {
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G4VScene::AddThis (vsolid);
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}
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inline void G4RayScene::AddPrimitive (const G4Polymarker& polymarker) {
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G4VScene::AddPrimitive (polymarker);
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}
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@@ -0,0 +1,40 @@
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// This code implementation is the intellectual property of
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||||
// the RD44 GEANT4 collaboration.
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||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
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||||
//
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// $Id: G4RaySteppingAction.hh,v 2.0 1998/07/02 16:42:50 gunter Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// 16/Apr/1997 J. Allison: For visualization/test/test19.
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// moved here and renamed 14/April/1997
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#ifndef MYSTEPPINGACTION_HH
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#define MYSTEPPINGACTION_HH
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#include "G4UserSteppingAction.hh"
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#include "G4Normal3D.hh"
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class G4RaySteppingAction: public G4UserSteppingAction {
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public:
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G4RaySteppingAction();
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void UserSteppingAction();
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G4bool WeHaveContact () const {return weHaveContact;}
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G4Normal3D GetSurfaceNormal () const {return normal;}
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const G4VisAttributes* GetVisAttributes () const {return pVisAttribs;}
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G4VPhysicalVolume* GetPhysicalVolume () const {return pVPV;}
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G4LogicalVolume* GetLogicalVolume () const {return pLV;}
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G4VSolid* GetSolid () const {return pSol;}
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private:
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G4bool weHaveContact;
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G4Normal3D normal;
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const G4VisAttributes* pVisAttribs;
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G4VPhysicalVolume* pVPV;
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G4LogicalVolume* pLV;
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G4VSolid* pSol;
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};
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#endif
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@@ -0,0 +1,168 @@
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// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayView.hh,v 2.2 1998/11/06 13:41:51 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
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//
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||||
//
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// Nikos Savvas 1st June 1997
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// GEANT4 Ray Tracing view.
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#include "G4RunManager.hh"
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#include "G4RaySteppingAction.hh"
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#include "G4RayPrimaryGeneratorAction.hh"
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#ifndef G4RAYVIEW_HH
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#define G4RAYVIEW_HH
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#include "G4VView.hh"
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#include "G4Colour.hh"
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#include "G4VPhysicalVolume.hh"
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#include <rw/tvordvec.h>
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#include <rw/tvhdict.h>
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class G4RayScene;
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class G4RaySteppingAction;
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class G4RayColourCell {
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public:
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G4RayColourCell (): red (0), green (0), blue (0), nHits (0) {}
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G4RayColourCell (float rr, float gg, float bb, G4int ii):
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red (rr), green (gg), blue (bb), nHits (ii) {}
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float red, green, blue;
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G4int nHits; // No. of ray hits using this colour.
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G4bool operator == (const G4RayColourCell& h) const {
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return this == &h;
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}
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};
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class G4RayCoordinate {
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public:
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G4RayCoordinate (): coord (0) {}
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G4RayCoordinate (G4double x, G4double y):
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coord (((unsigned int) (0x7fff * (x + 1.0))) |
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((unsigned int) (0x7fff * (1.0 - y)) << 16)) {}
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// Assumes -1.0 <= x, y <= 1.0. Assigns 16 bits each.
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unsigned int coord;
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G4bool operator == (const G4RayCoordinate& c) const {
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return coord == c.coord;
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}
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};
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class G4RayHitColour {
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public:
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G4RayHitColour (): colour (0) {}
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G4RayHitColour (float r, float g, float b):
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colour ((((unsigned int) (0x3ff * r)) << 20) |
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(((unsigned int) (0x3ff * g)) << 10) |
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((unsigned int) (0x3ff * b))) {}
|
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// Assumes 0.0 <= r, g, b <= 1.0. Assigns 10 bits each.
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unsigned int colour;
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G4bool operator == (const G4RayHitColour& h) const {
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return colour == h.colour;
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}
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||||
float GetRed () {return (float ((colour >> 20) )) / 0x3ff;}
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float GetGreen () {return (float ((colour >> 10) & 0x3ff)) / 0x3ff;}
|
||||
float GetBlue () {return (float ((colour ) & 0x3ff)) / 0x3ff;}
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};
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|
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class G4RayView: virtual public G4VView {
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||||
|
||||
public:
|
||||
|
||||
G4RayView (G4RayScene& scene, const G4String& name = "");
|
||||
|
||||
~G4RayView();
|
||||
|
||||
G4double GetResolution () const;
|
||||
|
||||
void SetResolution (G4double resolution);
|
||||
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||||
protected:
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||||
|
||||
void SetView ();
|
||||
|
||||
void InitialiseImage ();
|
||||
|
||||
void TriggerRedraw ();
|
||||
|
||||
G4bool Scan (int& i, int& j, int& k,
|
||||
float& red, float& green, float& blue,
|
||||
int& iPixVal);
|
||||
// Iterate over window, return false when finished. Return i, j,
|
||||
// and k which define a coloured Square of side k whose upper left
|
||||
// corner is (i, j). Note origin is at upper left corner of window
|
||||
// - X and PostScript convention. iPixVal is the pixel value for
|
||||
// this colour, i.e., the key in fRayHitColourIndex.
|
||||
|
||||
// The following static members define an image. They are static so
|
||||
// that (a) there is only ever one of them (they can take a lot of
|
||||
// memory) and (b) any object of the class or its descendants can
|
||||
// access it. It is *not* cleared by ClearView (). It is only
|
||||
// cleared by a change of view parameters and some other crucial
|
||||
// parameters. It can be progressively refined by multiple calls to
|
||||
// DrawView.
|
||||
static G4ViewParameters fImageViewParameters;
|
||||
static G4double fInitialResolution;
|
||||
static G4double fRequestedResolution;
|
||||
static G4double fCurrentResolution;
|
||||
static G4float fMaxMinColourSeparation;
|
||||
static G4int fImageWidth, fImageHeight;
|
||||
static G4int fMaxImageMapEntries;
|
||||
static G4bool fImageMapRejigged;
|
||||
static G4bool fTriggerRescan;
|
||||
static G4int fWaitLimit; // Waits between refresh.
|
||||
static G4int fWaitCount;
|
||||
static RWTValOrderedVector <G4RayColourCell> fRayHitColourMap;
|
||||
static RWTValHashDictionary <G4RayCoordinate, G4RayHitColour> fRayHits;
|
||||
static unsigned int RayCoordHash (const G4RayCoordinate& rayCoord);
|
||||
static RWTValHashDictionary <G4RayHitColour, G4int> fRayHitColourIndex;
|
||||
static unsigned int RayColourHash (const G4RayHitColour& rayColour);
|
||||
|
||||
private:
|
||||
void Trace (G4double x, G4double y, float& red, float& green, float& blue);
|
||||
// Trace the ray from (x, y) in screen coordinates (-1 <= x,y <= 1)
|
||||
// and fill colour.
|
||||
|
||||
void CompactColour (G4bool Print);
|
||||
|
||||
float ColourSeparation (float ri, float gi, float bi,
|
||||
float rj, float gj, float bj);
|
||||
|
||||
static void ChangePixVals (const G4RayHitColour& colour,
|
||||
G4int& index, void* ij);
|
||||
|
||||
static void DecrementPixVals (const G4RayHitColour& colour,
|
||||
G4int& index, void* ij);
|
||||
|
||||
static void PrintPixVals (const G4RayHitColour& colour,
|
||||
G4int& index, void* ij);
|
||||
|
||||
G4RayScene& fScene; // Graphics Scene for this view.
|
||||
|
||||
G4Vector3D fXprime;
|
||||
G4Vector3D fYprime;
|
||||
|
||||
G4Point3D fCenterofscreen;
|
||||
G4Point3D fCamerapoint;
|
||||
|
||||
G4RunManager* fG4RayRunManager ;
|
||||
G4RaySteppingAction* fG4RaySteppingAction;
|
||||
G4RayPrimaryGeneratorAction* fG4RayGenerator;
|
||||
|
||||
G4ParticleGun * fG4RayGun ;
|
||||
|
||||
G4VPhysicalVolume * fpWorld;
|
||||
|
||||
};
|
||||
|
||||
#include "G4RayView.icc"
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayView.icc,v 2.0 1998/07/02 16:42:54 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
// Nikos Savvas 1st June 1997
|
||||
// GEANT4 Ray Tracing view.
|
||||
|
||||
inline G4double G4RayView::GetResolution () const {
|
||||
return fRequestedResolution;
|
||||
}
|
||||
|
||||
inline void G4RayView::SetResolution (G4double resolution) {
|
||||
fRequestedResolution = resolution;
|
||||
}
|
||||
|
||||
inline unsigned int G4RayView::RayCoordHash
|
||||
(const G4RayCoordinate& rayCoord) {
|
||||
return rayCoord.coord;
|
||||
}
|
||||
|
||||
inline unsigned int G4RayView::RayColourHash
|
||||
(const G4RayHitColour& rayColour) {
|
||||
return rayColour.colour;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayX.hh,v 2.1 1998/11/06 13:41:52 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
// Nikos Savvas 1st June 1997
|
||||
// GEANT4 Ray Tracing graphics system factory.
|
||||
|
||||
#if defined (G4VIS_BUILD_RAYX_DRIVER) || defined (G4VIS_USE_RAYX)
|
||||
|
||||
#ifndef G4RAYX_HH
|
||||
#define G4RAYX_HH
|
||||
|
||||
#include "G4VGraphicsSystem.hh"
|
||||
|
||||
class G4RayXMessenger;
|
||||
|
||||
class G4RayX: public G4VGraphicsSystem {
|
||||
public:
|
||||
G4RayX ();
|
||||
~G4RayX ();
|
||||
G4VScene* CreateScene (const G4String& name = "");
|
||||
G4VView* CreateView (G4VScene&, const G4String& name = "");
|
||||
private:
|
||||
static G4int fInstances;
|
||||
G4RayXMessenger* fpMessenger; // Pointer to messenger.
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayXMessenger.hh,v 2.2 1998/07/12 03:44:33 urbi Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
// GEANT4 Ray tracing for X windows Messenger - John Allison 5th June 1997
|
||||
|
||||
#ifdef G4VIS_BUILD_RAYX_DRIVER
|
||||
|
||||
#ifndef G4RAYXMESSENGER_HH
|
||||
#define G4RAYXMESSENGER_HH
|
||||
|
||||
#include "G4RayMessenger.hh"
|
||||
|
||||
class G4RayX;
|
||||
class G4UIcommand;
|
||||
|
||||
class G4RayXMessenger: public G4RayMessenger {
|
||||
public:
|
||||
G4RayXMessenger (G4RayX* pRayX);
|
||||
~G4RayXMessenger ();
|
||||
void SetNewValue (G4UIcommand* command, G4String newValues);
|
||||
G4String GetCurrentValue (G4UIcommand* command);
|
||||
private:
|
||||
G4RayX* fpRayX;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayXView.hh,v 2.1 1998/11/06 13:41:53 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
// Nikos Savvas 1st June 1997
|
||||
// GEANT4 Ray Tracing X window view.
|
||||
|
||||
#ifdef G4VIS_BUILD_RAYX_DRIVER
|
||||
|
||||
#ifndef G4RAYXVIEW_HH
|
||||
#define G4RAYXVIEW_HH
|
||||
|
||||
#include "G4RayView.hh"
|
||||
#include "G4OwnColormapXView.hh"
|
||||
|
||||
class G4RayScene;
|
||||
|
||||
class G4RayXView: public G4RayView, public G4OwnColormapXView {
|
||||
|
||||
public:
|
||||
G4RayXView (G4RayScene& scene, const G4String& name = "");
|
||||
void DrawView ();
|
||||
|
||||
private:
|
||||
int ncells;
|
||||
/*****************************
|
||||
// An RGB map for now
|
||||
int red_max;
|
||||
int green_max;
|
||||
int blue_max;
|
||||
int red_mult;
|
||||
int green_mult;
|
||||
int blue_mult;
|
||||
********************************/
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user