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geant4/source/visualization/G4Ray/include/G4RayScene.hh
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2016-06-01 15:25:35 +02:00

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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayScene.hh,v 2.2 1998/11/06 13:41:50 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Nikos Savvas 1st June 1997
// GEANT4 Ray Tracing scene.
#ifndef G4RAYSCENE_HH
#define G4RAYSCENE_HH
#include "G4VScene.hh"
class G4RayScene: public G4VScene {
public:
G4RayScene (G4VGraphicsSystem& system, const G4String& name = "");
~G4RayScene ();
static G4int GetSceneCount ();
// The following functions don't make sense for G4Ray...
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker&);
void AddPrimitive (const G4Polyhedron&);
void AddPrimitive (const G4NURBS&);
void AddThis (const G4Box&);
void AddThis (const G4Cons&);
void AddThis (const G4Tubs&);
void AddThis (const G4Trd&);
void AddThis (const G4Trap&);
void AddThis (const G4Sphere&);
void AddThis (const G4Para&);
void AddThis (const G4Torus&);
void AddThis (const G4VSolid&);
private:
static G4int fSceneIdCount; // static counter for Ray scenes.
static G4int fSceneCount; // No. of extanct scenes.
};
#include "G4RayScene.icc"
#endif