// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayScene.hh,v 2.2 1998/11/06 13:41:50 allison Exp $ // GEANT4 tag $Name: geant4-00 $ // // // Nikos Savvas 1st June 1997 // GEANT4 Ray Tracing scene. #ifndef G4RAYSCENE_HH #define G4RAYSCENE_HH #include "G4VScene.hh" class G4RayScene: public G4VScene { public: G4RayScene (G4VGraphicsSystem& system, const G4String& name = ""); ~G4RayScene (); static G4int GetSceneCount (); // The following functions don't make sense for G4Ray... void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Polymarker&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void AddThis (const G4Box&); void AddThis (const G4Cons&); void AddThis (const G4Tubs&); void AddThis (const G4Trd&); void AddThis (const G4Trap&); void AddThis (const G4Sphere&); void AddThis (const G4Para&); void AddThis (const G4Torus&); void AddThis (const G4VSolid&); private: static G4int fSceneIdCount; // static counter for Ray scenes. static G4int fSceneCount; // No. of extanct scenes. }; #include "G4RayScene.icc" #endif