285 lines
8.3 KiB
C++
285 lines
8.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file exampleB4a.cc
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/// \brief Main program of the B4a example
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#include "DetectorConstruction.hh"
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#include "ActionInitialization.hh"
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#include "G4RunManagerFactory.hh"
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#include "G4SteppingVerbose.hh"
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#include "G4UIcommand.hh"
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#include "G4UImanager.hh"
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#include "G4UIExecutive.hh"
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#include "G4VisExecutive.hh"
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#include "FTFP_BERT.hh"
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#include "Randomize.hh"
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#include "ConstructionWrapper.hh"
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#include "SystemBuilder.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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namespace {
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void PrintUsage() {
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G4cerr << " Usage: " << G4endl;
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G4cerr << " exampleB4a [-m macro ] [-u UIsession] [-t nThreads] [-vDefault]"
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<< G4endl;
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G4cerr << " note: -t option is available only for multi-threaded mode."
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<< G4endl;
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main2(int argc,char** argv)
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{
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// Evaluate arguments
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//
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if ( argc > 7 ) {
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PrintUsage();
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return 1;
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}
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G4String macro;
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G4String session;
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G4bool verboseBestUnits = true;
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#ifdef G4MULTITHREADED
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G4int nThreads = 0;
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#endif
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for ( G4int i=1; i<argc; i=i+2 ) {
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if ( G4String(argv[i]) == "-m" ) macro = argv[i+1];
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else if ( G4String(argv[i]) == "-u" ) session = argv[i+1];
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#ifdef G4MULTITHREADED
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else if ( G4String(argv[i]) == "-t" ) {
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nThreads = G4UIcommand::ConvertToInt(argv[i+1]);
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}
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#endif
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else if ( G4String(argv[i]) == "-vDefault" ) {
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verboseBestUnits = false;
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--i; // this option is not followed with a parameter
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}
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else {
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PrintUsage();
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return 1;
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}
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}
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// Detect interactive mode (if no macro provided) and define UI session
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//
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G4UIExecutive* ui = nullptr;
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if ( ! macro.size() ) {
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ui = new G4UIExecutive(argc, argv, session);
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}
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// Optionally: choose a different Random engine...
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// G4Random::setTheEngine(new CLHEP::MTwistEngine);
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// Use G4SteppingVerboseWithUnits
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if ( verboseBestUnits ) {
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G4int precision = 4;
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G4SteppingVerbose::UseBestUnit(precision);
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}
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// Construct the default run manager
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//
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auto* runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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#ifdef G4MULTITHREADED
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if ( nThreads > 0 ) {
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runManager->SetNumberOfThreads(nThreads);
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}
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#endif
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ConstructionWrapper * cw = new ConstructionWrapper();
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cw->addLayer(1, "G4_Pb", false);
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cw->addLayer(10, "G4_Si", true, 9);
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cw->addLayer(1, "G4_Pb", false);
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cw->addLayer(20, "G4_Si", true, 15);
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cw->addLayer(4, "G4_Pb", false);
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cw->addLayer(3, "G4_Si", true, 23);
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// Set mandatory initialization classes
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//
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auto detConstruction = new B4::DetectorConstruction(cw);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(100, 1000, "e-");
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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if ( macro.size() ) {
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// batch mode
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G4String command = "/control/execute ";
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UImanager->ApplyCommand(command+macro);
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}
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else {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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delete ui;
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not be deleted
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// in the main() program !
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delete visManager;
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delete runManager;
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delete cw;
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return 0;
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}
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//later
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//class Runner {
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//public:
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// void initialize(ConstructionWrapper CW, bool gui=false);
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// void run(int nEvents, std::string partSpecies, double minEnergy, double maxEnergy);
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//}
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void run(ConstructionWrapper CW, int nEvents, std::string partSpecies, double minEnergy, double maxEnergy, bool gui=false){
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char* argv[]={(char*)"dummy"};
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// Construct the default run manager
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//
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auto* runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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runManager->SetNumberOfThreads(1);
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ConstructionWrapper * cw = &CW;
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G4String session;
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G4UIExecutive* ui = nullptr;
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if ( gui ) {
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ui = new G4UIExecutive((int)1, argv, session);
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}
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// Set mandatory initialization classes
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//
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auto detConstruction = new B4::DetectorConstruction(cw);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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if ( gui ) {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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delete ui;
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}
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else {
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G4String command = "/control/execute run1.mac";
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UImanager->ApplyCommand("/run/initialize");
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UImanager->ApplyCommand("/run/beamOn "+ std::to_string(nEvents));
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not be deleted
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// in the main() program !
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delete visManager;
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delete runManager;
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}
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int main(){
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ConstructionWrapper cw;
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//to be moved
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(10, "G4_Si", true, 9);
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(20, "G4_Si", true, 15);
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cw.addLayer(4, "G4_Pb", false);
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cw.addLayer(3, "G4_Si", true, 23);
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SystemBuilder builder;
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builder.init(cw, true);
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//builder.run_gui();
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builder.run_batch(10000, ((std::string)"e-").data(), 1, 100);
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//run(cw, 1000, "e-", 1, 100, true);
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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