Files
minicalosim/include/G4System.hh
T
2023-10-07 11:10:57 +02:00

149 lines
3.7 KiB
C++

#ifndef G4SYSTEM_HH
#define G4SYSTEM_HH
#include "ConstructionWrapper.hh"
#include <stdexcept>
#include "G4RunManagerFactory.hh"
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "G4RunManagerFactory.hh"
#include "G4SteppingVerbose.hh"
#include "G4UIcommand.hh"
#include "G4UImanager.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"
#include "FTFP_BERT.hh"
#include "Randomize.hh"
class G4System{
public:
G4System(bool Gui=false):gui(Gui){};
~G4System(){
if(visManager != nullptr){
delete visManager;
delete runManager;
delete ui;
}
};
void init(ConstructionWrapper &cw);
//will use dawn for visualization, also wrap more in python
void run_visualize(const std::string& partSpecies, double minEnergy_GeV, double maxEnergy_GeV);
//runs the whole gui if available
void run_gui();
void run_batch(int nEvents, const std::string& partSpecies, double minEnergy_GeV, double maxEnergy_GeV);
void applyUICommand(const std::string& command){
check();
UImanager->ApplyCommand(command);
}
void displayEvent()const{}; //just a placeholder, this will be implemented in python
void printMaterial(const std::string& name)const;
ConstructionWrapper& getConstructionWrapper(){
check();
if ( assigned_cw == nullptr ){
throw std::runtime_error("ConstructionWrapper not assigned");
}
return *assigned_cw;
}
private:
void check()const;
ConstructionWrapper * assigned_cw=nullptr;
bool gui;
G4RunManager * runManager=nullptr;
B4::DetectorConstruction * detConstruction=nullptr;
B4a::ActionInitialization * actionInitialization=nullptr;
G4VisExecutive * visManager=nullptr;
G4UImanager * UImanager=nullptr;
G4UIExecutive * ui=nullptr;
};
#endif
/*
void run(ConstructionWrapper CW, int nEvents, std::string partSpecies, double minEnergy, double maxEnergy, bool gui=false){
char* argv[]={(char*)"dummy"};
// Construct the default run manager
//
auto* runManager =
G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
runManager->SetNumberOfThreads(1);
ConstructionWrapper * cw = &CW;
G4String session;
G4UIExecutive* ui = nullptr;
if ( gui ) {
ui = new G4UIExecutive((int)1, argv, session);
}
// Set mandatory initialization classes
//
auto detConstruction = new B4::DetectorConstruction(cw);
runManager->SetUserInitialization(detConstruction);
auto physicsList = new FTFP_BERT;
runManager->SetUserInitialization(physicsList);
auto actionInitialization = new B4a::ActionInitialization(detConstruction);
runManager->SetUserInitialization(actionInitialization);
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
// Initialize visualization
//
auto visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
auto UImanager = G4UImanager::GetUIpointer();
// Process macro or start UI session
//
if ( gui ) {
// interactive mode : define UI session
UImanager->ApplyCommand("/control/execute init_vis.mac");
if (ui->IsGUI()) {
UImanager->ApplyCommand("/control/execute gui.mac");
}
ui->SessionStart();
delete ui;
}
else {
G4String command = "/control/execute run1.mac";
UImanager->ApplyCommand("/run/initialize");
UImanager->ApplyCommand("/run/beamOn "+ std::to_string(nEvents));
}
// Job termination
// Free the store: user actions, physics_list and detector_description are
// owned and deleted by the run manager, so they should not be deleted
// in the main() program !
delete visManager;
delete runManager;
}
*/