python bindings to be tested (arm vs intep python issues)
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+109
-1
@@ -41,8 +41,15 @@
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#include "ConstructionWrapper.hh"
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#include "SystemBuilder.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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namespace {
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void PrintUsage() {
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G4cerr << " Usage: " << G4endl;
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@@ -55,7 +62,7 @@ namespace {
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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int main2(int argc,char** argv)
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{
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// Evaluate arguments
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//
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@@ -135,6 +142,8 @@ int main(int argc,char** argv)
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(100, 1000, "e-");
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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@@ -170,6 +179,105 @@ int main(int argc,char** argv)
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delete visManager;
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delete runManager;
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delete cw;
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return 0;
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}
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//later
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//class Runner {
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//public:
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// void initialize(ConstructionWrapper CW, bool gui=false);
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// void run(int nEvents, std::string partSpecies, double minEnergy, double maxEnergy);
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//}
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void run(ConstructionWrapper CW, int nEvents, std::string partSpecies, double minEnergy, double maxEnergy, bool gui=false){
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char* argv[]={(char*)"dummy"};
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// Construct the default run manager
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//
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auto* runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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runManager->SetNumberOfThreads(1);
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ConstructionWrapper * cw = &CW;
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G4String session;
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G4UIExecutive* ui = nullptr;
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if ( gui ) {
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ui = new G4UIExecutive((int)1, argv, session);
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}
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// Set mandatory initialization classes
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//
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auto detConstruction = new B4::DetectorConstruction(cw);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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if ( gui ) {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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delete ui;
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}
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else {
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G4String command = "/control/execute run1.mac";
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UImanager->ApplyCommand("/run/initialize");
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UImanager->ApplyCommand("/run/beamOn "+ std::to_string(nEvents));
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not be deleted
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// in the main() program !
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delete visManager;
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delete runManager;
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}
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int main(){
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ConstructionWrapper cw;
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//to be moved
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(10, "G4_Si", true, 9);
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(20, "G4_Si", true, 15);
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cw.addLayer(4, "G4_Pb", false);
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cw.addLayer(3, "G4_Si", true, 23);
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SystemBuilder builder;
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builder.init(cw, true);
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//builder.run_gui();
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builder.run_batch(10000, "e-", 1, 100);
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//run(cw, 1000, "e-", 1, 100, true);
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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