python bindings to be tested (arm vs intep python issues)
This commit is contained in:
+6
-4
@@ -2,7 +2,7 @@
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# Setup the project
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#
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cmake_minimum_required(VERSION 3.16...3.21)
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project(B4a)
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project(minicalo)
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@@ -41,9 +41,11 @@ target_link_libraries(exampleB4a ${Geant4_LIBRARIES})
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## needs to be added later
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#file(GLOB_RECURSE SOURCES "${PROJECT_SOURCE_DIR}/src/*.cc" )
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#add_subdirectory(lib/pybind11)
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#pybind11_add_module(compiled ${SOURCES} "${PROJECT_SOURCE_DIR}/bind/bindings.cpp")
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file(GLOB_RECURSE SOURCES "${PROJECT_SOURCE_DIR}/src/*.cc" )
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add_subdirectory(lib/pybind11)
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pybind11_add_module(bindings ${SOURCES} "${PROJECT_SOURCE_DIR}/bind/bindings.cpp")
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target_include_directories(bindings PUBLIC lib/pybind11/include)
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target_link_libraries(bindings PUBLIC ${Geant4_LIBRARIES})
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#----------------------------------------------------------------------------
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# Copy all scripts to the build directory, i.e. the directory in which we
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@@ -0,0 +1,32 @@
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#include <pybind11/pybind11.h>
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#include <pybind11/stl.h>
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#include <pybind11/operators.h>
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#include "ConstructionWrapper.hh"
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#include "SystemBuilder.hh"
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namespace py = pybind11;
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template<class M>
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void makeConstructionWrapper(M & m, std::string name){
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py::class_<ConstructionWrapper>(m, name.data()).def(py::init())
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.def("addLayer", &ConstructionWrapper::addLayer)
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.def("getNSensors", &ConstructionWrapper::getNSensors);
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}
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template<class M>
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void makeSystemBuilder(M& m, std::string name){
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py::class_<SystemBuilder>(m, name.data()).def(py::init())
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.def("init", &SystemBuilder::init)
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.def("run_gui", &SystemBuilder::run_gui)
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.def("run_batch", &SystemBuilder::run_batch)
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.def("visualize", &SystemBuilder::visualize);
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}
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PYBIND11_MODULE(bindings, m) {
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m.doc() = "pybind11 example plugin"; // optional module docstring
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makeConstructionWrapper(m, "ConstructionWrapper");
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makeSystemBuilder(m, "SystemBuilder");
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}
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+109
-1
@@ -41,8 +41,15 @@
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#include "ConstructionWrapper.hh"
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#include "SystemBuilder.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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namespace {
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void PrintUsage() {
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G4cerr << " Usage: " << G4endl;
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@@ -55,7 +62,7 @@ namespace {
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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int main2(int argc,char** argv)
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{
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// Evaluate arguments
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//
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@@ -135,6 +142,8 @@ int main(int argc,char** argv)
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(100, 1000, "e-");
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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@@ -170,6 +179,105 @@ int main(int argc,char** argv)
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delete visManager;
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delete runManager;
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delete cw;
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return 0;
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}
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//later
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//class Runner {
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//public:
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// void initialize(ConstructionWrapper CW, bool gui=false);
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// void run(int nEvents, std::string partSpecies, double minEnergy, double maxEnergy);
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//}
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void run(ConstructionWrapper CW, int nEvents, std::string partSpecies, double minEnergy, double maxEnergy, bool gui=false){
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char* argv[]={(char*)"dummy"};
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// Construct the default run manager
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//
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auto* runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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runManager->SetNumberOfThreads(1);
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ConstructionWrapper * cw = &CW;
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G4String session;
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G4UIExecutive* ui = nullptr;
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if ( gui ) {
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ui = new G4UIExecutive((int)1, argv, session);
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}
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// Set mandatory initialization classes
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//
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auto detConstruction = new B4::DetectorConstruction(cw);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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if ( gui ) {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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delete ui;
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}
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else {
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G4String command = "/control/execute run1.mac";
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UImanager->ApplyCommand("/run/initialize");
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UImanager->ApplyCommand("/run/beamOn "+ std::to_string(nEvents));
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not be deleted
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// in the main() program !
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delete visManager;
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delete runManager;
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}
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int main(){
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ConstructionWrapper cw;
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//to be moved
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(10, "G4_Si", true, 9);
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cw.addLayer(1, "G4_Pb", false);
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cw.addLayer(20, "G4_Si", true, 15);
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cw.addLayer(4, "G4_Pb", false);
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cw.addLayer(3, "G4_Si", true, 23);
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SystemBuilder builder;
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builder.init(cw, true);
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//builder.run_gui();
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builder.run_batch(10000, "e-", 1, 100);
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//run(cw, 1000, "e-", 1, 100, true);
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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@@ -31,7 +31,7 @@
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#define B4aActionInitialization_h 1
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#include "G4VUserActionInitialization.hh"
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#include "PrimaryGeneratorAction.hh"
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namespace B4
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{
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@@ -52,8 +52,17 @@ class ActionInitialization : public G4VUserActionInitialization
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void BuildForMaster() const override;
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void Build() const override;
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void setGeneratorProperties(G4double minEnergy, G4double maxEnergy, G4String partSpecies){
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this->minEnergy = minEnergy;
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this->maxEnergy = maxEnergy;
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this->partSpecies = partSpecies;
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}
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private:
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B4::DetectorConstruction* fDetConstruction = nullptr;
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G4double minEnergy;
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G4double maxEnergy;
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G4String partSpecies;
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};
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}
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@@ -0,0 +1,141 @@
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#include "ConstructionWrapper.hh"
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#include <stdexcept>
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#include "G4RunManagerFactory.hh"
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#include "DetectorConstruction.hh"
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#include "ActionInitialization.hh"
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#include "G4RunManagerFactory.hh"
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#include "G4SteppingVerbose.hh"
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#include "G4UIcommand.hh"
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#include "G4UImanager.hh"
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#include "G4UIExecutive.hh"
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#include "G4VisExecutive.hh"
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#include "FTFP_BERT.hh"
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#include "Randomize.hh"
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class SystemBuilder{
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public:
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SystemBuilder(){};
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~SystemBuilder(){
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if(visManager != nullptr){
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delete visManager;
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delete runManager;
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delete ui;
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}
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};
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void init(ConstructionWrapper &cw, bool gui=false);
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void visualize()const{} //TBI
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void run_gui();
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void run_batch(int nEvents, std::string partSpecies, double minEnergy, double maxEnergy);
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private:
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inline void check(){
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if(runManager == nullptr){
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throw std::runtime_error("runManager not found");
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}
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if(detConstruction == nullptr){
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throw std::runtime_error("DetectorConstruction not found");
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}
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if(actionInitialization == nullptr){
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throw std::runtime_error("ActionInitialization not found");
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}
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if(visManager == nullptr){
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throw std::runtime_error("VisManager not found");
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}
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if(UImanager == nullptr){
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throw std::runtime_error("UImanager not found");
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}
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if(ui == nullptr){
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throw std::runtime_error("UI not found");
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}
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}
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G4RunManager * runManager=nullptr;
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B4::DetectorConstruction * detConstruction=nullptr;
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B4a::ActionInitialization * actionInitialization=nullptr;
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G4VisExecutive * visManager=nullptr;
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G4UImanager * UImanager=nullptr;
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G4UIExecutive * ui=nullptr;
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};
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/*
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void run(ConstructionWrapper CW, int nEvents, std::string partSpecies, double minEnergy, double maxEnergy, bool gui=false){
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char* argv[]={(char*)"dummy"};
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// Construct the default run manager
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//
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auto* runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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runManager->SetNumberOfThreads(1);
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ConstructionWrapper * cw = &CW;
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G4String session;
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G4UIExecutive* ui = nullptr;
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if ( gui ) {
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ui = new G4UIExecutive((int)1, argv, session);
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}
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// Set mandatory initialization classes
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//
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auto detConstruction = new B4::DetectorConstruction(cw);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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auto actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
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// Initialize visualization
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//
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auto visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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if ( gui ) {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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delete ui;
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}
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else {
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G4String command = "/control/execute run1.mac";
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UImanager->ApplyCommand("/run/initialize");
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UImanager->ApplyCommand("/run/beamOn "+ std::to_string(nEvents));
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}
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// Job termination
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// Free the store: user actions, physics_list and detector_description are
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// owned and deleted by the run manager, so they should not be deleted
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// in the main() program !
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delete visManager;
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delete runManager;
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}
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*/
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@@ -58,6 +58,9 @@ void ActionInitialization::BuildForMaster() const
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void ActionInitialization::Build() const
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{
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auto gen = new PrimaryGeneratorAction;
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gen->setMinPartEnergy(minEnergy);
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gen->setMaxPartEnergy(maxEnergy);
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gen->setPartSpecies(partSpecies);
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SetUserAction(gen);
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auto runact = new RunAction;
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SetUserAction(runact);
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+1
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RunAction::RunAction()
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{
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// set printing event number per each event
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G4RunManager::GetRunManager()->SetPrintProgress(1);
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G4RunManager::GetRunManager()->SetPrintProgress(1000);
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// Create analysis manager
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// The choice of the output format is done via the specified
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