random seed
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@@ -4,6 +4,11 @@
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#include <G4NistManager.hh>
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#include <G4String.hh>
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#include <G4INCLGeant4Random.hh>
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#include <G4INCLRandomSeedVector.hh>
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#include <ctime>
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void G4System::init(GeometryDescriptor &CW){
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if(CW.isAssigned()){
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@@ -19,6 +24,9 @@ void G4System::init(GeometryDescriptor &CW){
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bool first_init=true;
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int seed=std::time(NULL) ;
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CLHEP::HepRandom::setTheSeed(seed); G4Random::setTheSeed(seed);
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if(runManager == nullptr){
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// Construct the default run manager
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@@ -150,6 +158,8 @@ void G4System::run_gui(){
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void G4System::run_batch(int nEvents,const std::string& partSpecies, double minEnergy, double maxEnergy){
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check();
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G4String partSpec = partSpecies;
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G4cout << "running with particle species " << partSpec << G4endl;
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UImanager->ApplyCommand("/run/initialize");
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@@ -41,6 +41,9 @@
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#include "Randomize.hh"
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#include "G4INCLRandom.hh"
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#include <G4INCLGeant4Random.hh>
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#include <G4INCLRandomSeedVector.hh>
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#include <ctime>
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namespace B4
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{
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@@ -56,8 +59,9 @@ PrimaryGeneratorAction::PrimaryGeneratorAction()
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minPartEnergy = 1000;
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maxPartEnergy = 1000;
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G4INCL::Random::setGenerator( new G4INCL::Geant4RandomGenerator());
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// This function is called at the begining of event
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auto gen = new G4INCL::Geant4RandomGenerator();
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G4INCL::Random::setGenerator( gen);
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// default particle kinematic
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//
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@@ -75,9 +79,6 @@ PrimaryGeneratorAction::~PrimaryGeneratorAction()
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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// This function is called at the begining of event
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G4double rand = 0;
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while(rand > 1 || rand <= 0)
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rand = G4INCL::Random::shoot();
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