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geant4/source/processes/transportation/include/G4ParallelImportanceProcess.hh
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2016-06-09 14:55:03 +02:00

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//
// ********************************************************************
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// * *
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//
// $Id: G4ParallelImportanceProcess.hh,v 1.12 2006/06/29 21:10:12 gunter Exp $
// GEANT4 tag $Name: geant4-08-02 $
//
// ----------------------------------------------------------------------
// Class G4ParallelImportanceProcess
//
// Class description:
//
// Used internally by importance sampling in a "parallel" geometry.
// This is a G4ParallelTransport that also does importance
// sampling in the "parallel" geometry.
// Author: Michael Dressel (Michael.Dressel@cern.ch)
// ----------------------------------------------------------------------
#ifndef G4ParallelImportanceProcess_hh
#define G4ParallelImportanceProcess_hh G4ParallelImportanceProcess_hh
#include "G4ParallelTransport.hh"
#include "G4VTrackTerminator.hh"
class G4SamplingPostStepAction;
class G4VImportanceSplitExaminer;
class G4Nsplit_Weight;
class G4ParallelImportanceProcess : public G4ParallelTransport,
public G4VTrackTerminator
{
public: // with description
G4ParallelImportanceProcess(const G4VImportanceSplitExaminer &aImportanceSplitExaminer,
G4VPGeoDriver &pgeodriver,
G4VParallelStepper &aStepper,
const G4VTrackTerminator *TrackTerminator,
const G4String &aName = "ParallelImportanceProcess");
// initialise G4ParallelTransport and members
virtual ~G4ParallelImportanceProcess();
virtual G4VParticleChange *PostStepDoIt(const G4Track&,
const G4Step&);
// do the "parallel transport" and importance sampling.
virtual void KillTrack() const;
// used in case no scoring process follows that does the killing
virtual const G4String &GetName() const;
private:
G4ParallelImportanceProcess(const G4ParallelImportanceProcess &);
G4ParallelImportanceProcess &operator=(const G4ParallelImportanceProcess &);
virtual void Error(const G4String &m);
private:
G4ParticleChange *fParticleChange;
const G4VImportanceSplitExaminer &fImportanceSplitExaminer;
G4SamplingPostStepAction *fPostStepAction;
};
#endif