Files
geant4/source/visualization/RayTracer/include/G4RayTracerSceneHandler.hh
T
2017-06-30 10:49:55 +02:00

85 lines
3.2 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RayTracerSceneHandler.hh 104015 2017-05-08 07:28:08Z gcosmo $
// John Allison 17th March 2000
#ifndef G4RAYTRACERSCENEHANDLER_HH
#define G4RAYTRACERSCENEHANDLER_HH
#include "G4VSceneHandler.hh"
#include "G4ModelingParameters.hh"
#include <map>
class G4RayTracerSceneHandler: public G4VSceneHandler
{
public:
G4RayTracerSceneHandler(G4VGraphicsSystem& system,
const G4String& name = "");
virtual ~G4RayTracerSceneHandler();
void BuildVisAttsMap (const G4VSolid& solid);
// BuildVisAttsMap is the appropriate name for what it does in this class
// but it is actually an override of G4VSceneHandler::RequestPrimitives.
void RequestPrimitives (const G4VSolid& solid)
{BuildVisAttsMap(solid);}
// Required pure virtual functions, not used in Ray Tracer.
void AddPrimitive(const G4Polyline&){}
void AddPrimitive(const G4Text&){}
void AddPrimitive(const G4Circle&){}
void AddPrimitive(const G4Square&){}
void AddPrimitive(const G4Polyhedron&){}
void AddPrimitive(const G4Polymarker&){}
void AddPrimitive(const G4Scale&){}
void ClearStore ();
struct PathLessThan
{G4bool operator()
(const G4ModelingParameters::PVPointerCopyNoPath&,
const G4ModelingParameters::PVPointerCopyNoPath&) const;
};
const std::map
<G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan>&
GetSceneVisAttsMap() const
{return fSceneVisAttsMap;}
private:
static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
std::map
<G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan>
fSceneVisAttsMap;
};
#endif