66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: MyVisManager.hh,v 1.5 2001/07/11 10:09:17 gunter Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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//
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// John Allison 24th January 1998.
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//
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// Class description
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//
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// Example Visualization Manager implementing virtual function
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// RegisterGraphicsSystems. Exploits C-pre-processor variables
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// G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if
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// environment variables of the same name are set.
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//
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// So all you have to do is set environment variables and compile and
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// instantiate this in your main().
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//
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// Alternatively, you can implement an empty function here and just
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// register the systems you want in your main(), e.g.:
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// G4VisManager* myVisManager = new MyVisManager;
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// myVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
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//
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// See class description of G4VisManager for more details.
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#ifndef MYEXAMPLEVISMANAGER_HH
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#define MYEXAMPLEVISMANAGER_HH
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#include "G4VisManager.hh"
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class MyVisManager: public G4VisManager {
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public: // With description
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MyVisManager ();
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private:
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void RegisterGraphicsSystems ();
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};
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#endif
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