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geant4/examples/extended/g3tog4/clGeometry/src/G3toG4PrimaryGeneratorAction.cc
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2016-06-09 10:15:15 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G3toG4PrimaryGeneratorAction.cc,v 1.3 2001/07/11 09:58:10 gunter Exp $
// GEANT4 tag $Name: geant4-05-01 $
//
#include "globals.hh"
#include "Randomize.hh"
#include "G3toG4PrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
G3toG4PrimaryGeneratorAction::G3toG4PrimaryGeneratorAction(){
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="chargedgeantino");
particleGun->SetParticleDefinition(particle);
G4ThreeVector direction(0, 0, 1);
particleGun->SetParticleMomentumDirection(direction.unit());
particleGun->SetParticleEnergy(1.*GeV);
particleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm,0.*cm));
}
G3toG4PrimaryGeneratorAction::~G3toG4PrimaryGeneratorAction(){
delete particleGun;
}
void
G3toG4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){
//G4ThreeVector direction = GetRandomDirection();
//particleGun->SetParticleMomentumDirection( direction.unit() ) ;
G4cout << ">>>>>>>> Primary direction: "
<< particleGun->GetParticleMomentumDirection() << G4endl;
particleGun->GeneratePrimaryVertex(anEvent);
}
G4ThreeVector
G3toG4PrimaryGeneratorAction::GetRandomDirection() {
G4ThreeVector retval;
G4double CosTheta;
G4double SinTheta;
G4double Phi;
G4double SinPhi;
G4double CosPhi;
G4double rand;
rand = G4UniformRand();
CosTheta = 2.0*rand -1.0;
SinTheta = sqrt (1.-CosTheta*CosTheta);
rand = G4UniformRand();
Phi = twopi*rand;
SinPhi = sin (Phi);
CosPhi = cos (Phi);
retval.setX(SinTheta*CosPhi);
retval.setY(SinTheta*SinPhi);
retval.setZ(CosTheta);
return retval;
}