// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G3toG4PrimaryGeneratorAction.cc,v 1.3 2001/07/11 09:58:10 gunter Exp $ // GEANT4 tag $Name: geant4-05-01 $ // #include "globals.hh" #include "Randomize.hh" #include "G3toG4PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" G3toG4PrimaryGeneratorAction::G3toG4PrimaryGeneratorAction(){ G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="chargedgeantino"); particleGun->SetParticleDefinition(particle); G4ThreeVector direction(0, 0, 1); particleGun->SetParticleMomentumDirection(direction.unit()); particleGun->SetParticleEnergy(1.*GeV); particleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm,0.*cm)); } G3toG4PrimaryGeneratorAction::~G3toG4PrimaryGeneratorAction(){ delete particleGun; } void G3toG4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){ //G4ThreeVector direction = GetRandomDirection(); //particleGun->SetParticleMomentumDirection( direction.unit() ) ; G4cout << ">>>>>>>> Primary direction: " << particleGun->GetParticleMomentumDirection() << G4endl; particleGun->GeneratePrimaryVertex(anEvent); } G4ThreeVector G3toG4PrimaryGeneratorAction::GetRandomDirection() { G4ThreeVector retval; G4double CosTheta; G4double SinTheta; G4double Phi; G4double SinPhi; G4double CosPhi; G4double rand; rand = G4UniformRand(); CosTheta = 2.0*rand -1.0; SinTheta = sqrt (1.-CosTheta*CosTheta); rand = G4UniformRand(); Phi = twopi*rand; SinPhi = sin (Phi); CosPhi = cos (Phi); retval.setX(SinTheta*CosPhi); retval.setY(SinTheta*SinPhi); retval.setZ(CosTheta); return retval; }