92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// Class G4VSampler
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//
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// Class description:
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//
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// This interface describes a configurable sampler.
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// It applies to a given particle type.
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// Concrete classes with this interface may be used for
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// scoring, importance sampling and weight cutoff (weight roulette).
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// Author: Michael Dressel (Michael.Dressel@cern.ch)
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// ----------------------------------------------------------------------
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#ifndef G4VSampler_hh
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#define G4VSampler_hh G4VSampler_hh
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#include "G4Types.hh"
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#include "G4PlaceOfAction.hh"
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class G4VPhysicalVolume;
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class G4VImportanceAlgorithm;
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class G4VIStore;
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class G4VWeightWindowAlgorithm;
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class G4VWeightWindowStore;
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//class G4VScorer;
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class G4VSampler
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{
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public: // with description
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G4VSampler();
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virtual ~G4VSampler();
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// virtual void PrepareScoring(G4VScorer *Scorer) = 0;
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// virtual void PrepareScoring() = 0;
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virtual void PrepareImportanceSampling(G4VIStore *istore,
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const G4VImportanceAlgorithm
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*ialg = 0) = 0;
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virtual void PrepareWeightRoulett(G4double wsurvive = 0.5,
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G4double wlimit = 0.25,
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G4double isource = 1) = 0;
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virtual void PrepareWeightWindow(G4VWeightWindowStore *wwstore,
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G4VWeightWindowAlgorithm *wwAlg = 0,
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G4PlaceOfAction placeOfAction =
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onBoundary) = 0;
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virtual void Configure() = 0;
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virtual void ClearSampling() = 0;
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// clear the sampler and remove the processes
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virtual G4bool IsConfigured() const = 0;
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// check if some initialization hase already been done
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virtual void SetParallel(G4bool paraflag) = 0;
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};
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#endif
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