68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// To unify Windows message treatment between
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// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
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// G.Barrand
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#ifndef G4WIN32_HH
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#define G4WIN32_HH
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#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
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#include <windows.h>
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#include <windowsx.h>
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Win32 : a singleton to handle GUI sessions and visualization
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// drivers built over Windows. It permits to have one Windows main
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// loop for the whole application.
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//
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// Class description - end :
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class G4Win32 : public G4VInteractorManager {
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public:
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static G4Win32* getInstance ();
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G4bool Inited ();
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void* GetEvent ();
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void FlushAndWaitExecution ();
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static G4bool DispatchWin32Event (void*);
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virtual ~G4Win32 ();
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private:
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G4Win32();
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static G4Win32* instance; // Pointer to single instance.
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};
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#endif
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#endif
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