68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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/// \file B3DetectorConstruction.hh
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/// \brief Definition of the B3DetectorConstruction class
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#ifndef B3DetectorConstruction_h
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#define B3DetectorConstruction_h 1
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#include "G4VUserDetectorConstruction.hh"
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#include "globals.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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/// Detector construction class to define materials and geometry.
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///
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/// Crystals are positioned in Ring, with an appropriate rotation matrix.
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/// Several copies of Ring are placed in the full detector.
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class B3DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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B3DetectorConstruction();
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virtual ~B3DetectorConstruction();
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public:
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virtual G4VPhysicalVolume* Construct();
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private:
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void DefineMaterials();
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void CreateScorers();
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G4LogicalVolume* fLogicCryst;
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G4LogicalVolume* fLogicPatient;
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G4bool fCheckOverlaps;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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