Files
geant4/source/processes/management/include/G4WrapperProcess.hh
T
2016-06-09 10:49:58 +02:00

367 lines
10 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4WrapperProcess.hh,v 1.2 2003/11/03 03:27:27 kurasige Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
//
// Class Description
// This class is the virtual class for wrapper process objects.
//
// ------------------------------------------------------------
// New Physics scheme 18 Dec. 1996 H.Kurahige
// ------------------------------------------------------------
#ifndef G4WrapperProcess_h
#define G4WrapperProcess_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4VProcess.hh"
class G4WrapperProcess :public G4VProcess
{
// A virtual class for wrapper process objects.
private:
// hide default constructor and assignment operator as private
// do not hide default constructor for alpha version
G4WrapperProcess & operator=(const G4WrapperProcess &right);
public: // with description
// constructor requires the process name and type
G4WrapperProcess(const G4String& aName = "Wrapped",
G4ProcessType aType = fNotDefined );
// copy constructor copys the name but does not copy the
// physics table (0 pointer is assigned)
G4WrapperProcess(const G4WrapperProcess &right);
public:
// destructor
virtual ~G4WrapperProcess();
// equal opperators
G4int operator==(const G4WrapperProcess &right) const;
G4int operator!=(const G4WrapperProcess &right) const;
public: // with description
virtual void RegisterProcess(G4VProcess*);
virtual const G4VProcess* GetRegisteredProcess() const;
protected:
G4VProcess* pRegProcess;
public: // with description
////////////////////////////
// DoIt /////////////////
///////////////////////////
virtual G4VParticleChange* PostStepDoIt(
const G4Track& track,
const G4Step& stepData
);
virtual G4VParticleChange* AlongStepDoIt(
const G4Track& track,
const G4Step& stepData
);
virtual G4VParticleChange* AtRestDoIt(
const G4Track& track,
const G4Step& stepData
);
//////////////////////////
// GPIL //////////////
/////////////////////////
virtual G4double AlongStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection);
virtual G4double AtRestGetPhysicalInteractionLength(
const G4Track& track,
G4ForceCondition* condition
);
virtual G4double PostStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition
) ;
//////////////////////
virtual G4bool IsApplicable(const G4ParticleDefinition&);
// Returns true if this process object is applicable to
// the particle type
// Process will not be registered to a particle if IsApplicable is false
virtual void BuildPhysicsTable(const G4ParticleDefinition&);
// Messaged by the Particle definition (via the Process manager)
// whenever cross section tables have to be rebuilt (i.e. if new
// materials have been defined).
// It is overloaded by individual processes when they need physics
// tables.
// Processes which Build (for example in their
// constructors) physics tables independent of cuts
// should preferably use a
// private void BuildThePhysicsTable()
// function. Not another BuildPhysicsTable, please.
virtual G4bool StorePhysicsTable(G4ParticleDefinition* ,
const G4String& directory,
G4bool ascii = false);
// Store PhysicsTable in a file.
// (return false in case of failure at I/O )
virtual G4bool RetrievePhysicsTable( G4ParticleDefinition* ,
const G4String& directory,
G4bool ascii = false);
// Retrieve Physics from a file.
// (return true if the Physics Table can be build by using file)
// (return false if the process has no functionality or in case of failure)
// File name should be defined by each process
// and the file should be placed under the directory specifed by the argument.
////////////////////////////
virtual void StartTracking();
virtual void EndTracking();
// inform Start/End of tracking for each track to the physics process
public:
virtual void SetProcessManager(const G4ProcessManager*);
// A process manager set its own pointer when the process is registered
// the process Manager
virtual const G4ProcessManager* GetProcessManager();
// Get the process manager which the process belongs to
public:
virtual void ResetNumberOfInteractionLengthLeft();
// reset (determine the value of)NumberOfInteractionLengthLeft
};
inline
void G4WrapperProcess::ResetNumberOfInteractionLengthLeft()
{
pRegProcess->ResetNumberOfInteractionLengthLeft();
}
inline
G4double G4WrapperProcess::AlongStepGetPhysicalInteractionLength( const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection )
{
return pRegProcess->AlongStepGetPhysicalInteractionLength( track,
previousStepSize,
currentMinimumStep,
proposedSafety,
selection );
}
inline
G4double G4WrapperProcess::AtRestGetPhysicalInteractionLength( const G4Track& track,
G4ForceCondition* condition )
{
return pRegProcess->AtRestGetPhysicalInteractionLength( track,
condition );
}
inline
G4double G4WrapperProcess::PostStepGetPhysicalInteractionLength( const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition )
{
return pRegProcess->PostStepGetPhysicalInteractionLength( track,
previousStepSize,
condition );
}
inline
void G4WrapperProcess::SetProcessManager(const G4ProcessManager* procMan)
{
pRegProcess->SetProcessManager(procMan);
}
inline
const G4ProcessManager* G4WrapperProcess::GetProcessManager()
{
return pRegProcess->GetProcessManager();
}
inline
G4VParticleChange* G4WrapperProcess::PostStepDoIt(
const G4Track& track,
const G4Step& stepData
)
{
return pRegProcess->PostStepDoIt( track, stepData );
}
inline
G4VParticleChange* G4WrapperProcess::AlongStepDoIt(
const G4Track& track,
const G4Step& stepData
)
{
return pRegProcess->AlongStepDoIt( track, stepData );
}
inline
G4VParticleChange* G4WrapperProcess::AtRestDoIt(
const G4Track& track,
const G4Step& stepData
)
{
return pRegProcess->AtRestDoIt( track, stepData );
}
inline
G4bool G4WrapperProcess::IsApplicable(const G4ParticleDefinition& particle)
{
return pRegProcess->IsApplicable(particle);
}
inline
void G4WrapperProcess::BuildPhysicsTable(const G4ParticleDefinition& particle)
{
return pRegProcess->BuildPhysicsTable(particle);
}
inline
G4bool G4WrapperProcess::StorePhysicsTable(G4ParticleDefinition* particle,
const G4String& directory,
G4bool ascii)
{
return pRegProcess->StorePhysicsTable(particle, directory, ascii);
}
inline
G4bool G4WrapperProcess::RetrievePhysicsTable( G4ParticleDefinition* particle,
const G4String& directory,
G4bool ascii)
{
return pRegProcess->RetrievePhysicsTable(particle, directory, ascii);
}
inline
void G4WrapperProcess::StartTracking()
{
pRegProcess->StartTracking();
}
inline
void G4WrapperProcess::EndTracking()
{
pRegProcess->EndTracking();
}
inline
void G4WrapperProcess::RegisterProcess(G4VProcess* process)
{
pRegProcess=process;
theProcessName += process->GetProcessName();
theProcessType = process->GetProcessType();
}
inline
const G4VProcess* G4WrapperProcess::GetRegisteredProcess() const
{
return pRegProcess;
}
inline
G4WrapperProcess::G4WrapperProcess(const G4String& aName,
G4ProcessType aType)
: G4VProcess(aName,aType), pRegProcess((G4VProcess*)(0))
{
}
inline
G4WrapperProcess::G4WrapperProcess(const G4WrapperProcess& right)
: G4VProcess(*((G4VProcess*)(&right))), pRegProcess(right.pRegProcess)
{
}
inline
G4WrapperProcess::~G4WrapperProcess()
{
if (pRegProcess!=0) delete pRegProcess;
}
inline
G4WrapperProcess & G4WrapperProcess::operator=(const G4WrapperProcess &)
{
G4Exception("G4WrapperProcess::operator=","Illegal operation",
JustWarning,"Assignment operator is called");
return *this;
}
inline
G4int G4WrapperProcess::operator==(const G4WrapperProcess &right) const
{
return (this == &right);
}
inline
G4int G4WrapperProcess::operator!=(const G4WrapperProcess &right) const
{
return (this != &right);
}
#endif