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geant4/source/geometry/management/include/G4ReflectedSolid.hh
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2016-06-09 10:56:29 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.hh,v 1.1 2004/05/13 14:49:23 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// class G4ReflectedSolid
//
// Class description:
//
// A Reflected solid is a solid that has been shifted from its original
// frame of reference to a new one.
// History:
//
// 23.07.01 V.Grichine: created
// 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
// --------------------------------------------------------------------
#ifndef G4ReflectedSolid_HH
#define G4ReflectedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4ReflectedSolid : public G4VSolid
{
public: // with description
G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
// For use in instantiating a transient instance.
virtual ~G4ReflectedSolid() ;
// Virtual destructor.
public: // without description
// Includes all the methods that a solid requires.
EInside Inside( const G4ThreeVector& p ) const ;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
public: // with description
virtual G4GeometryType GetEntityType() const;
virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
virtual G4ReflectedSolid* GetReflectedSolidPtr();
// If the Solid is a "G4ReflectedSolid",
// return a self pointer else return 0.
G4VSolid* GetConstituentMovedSolid() const;
G4Transform3D GetTransform3D() const;
void SetTransform3D(G4Transform3D&);
G4Transform3D GetDirectTransform3D() const;
void SetDirectTransform3D(G4Transform3D&);
// Accessors methods.
std::ostream& StreamInfo(std::ostream& os) const;
public: // without description
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
// For creating graphical representations (ie for visualisation).
protected:
G4AffineTransform GetTransform() const;
void SetTransform(G4AffineTransform&);
G4AffineTransform GetDirectTransform() const;
void SetDirectTransform(G4AffineTransform&);
G4RotationMatrix GetFrameRotation() const;
void SetFrameRotation(const G4RotationMatrix&);
G4ThreeVector GetFrameTranslation() const;
void SetFrameTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the
// frame of reference.
G4RotationMatrix GetObjectRotation() const;
void SetObjectRotation(const G4RotationMatrix&);
G4ThreeVector GetObjectTranslation() const;
void SetObjectTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the object.
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
G4Transform3D* fPtrTransform3D ;
G4Transform3D* fDirectTransform3D ;
private:
G4ReflectedSolid(const G4ReflectedSolid&);
G4ReflectedSolid& operator=(const G4ReflectedSolid&);
// Private copy constructor and assignment operator.
} ;
#endif