75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4BlinePrimaryGeneratorAction.hh,v 1.1 2003/11/25 09:29:46 gcosmo Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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//
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// --------------------------------------------------------------------
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//
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// Class description:
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//
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// Defines the primary generator action used for tracing magnetic
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// field lines.
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// It generates the primary vertex by using the user defined primary
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// generator action and replaces only the definition of the particle
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// to be tracked by a "charged-geantino".
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// The user can define start position for field line tracking in
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// his/her own primary generator action.
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// --------------------------------------------------------------------
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// Author: Laurent Desorgher (desorgher@phim.unibe.ch)
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// Created - 2003-10-06
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// --------------------------------------------------------------------
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#ifndef G4BlinePrimaryGeneratorAction_h
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#define G4BlinePrimaryGeneratorAction_h 1
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#include <vector>
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#include "G4Types.hh"
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#include "G4ThreeVector.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4Event;
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class G4BlinePrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public: // with description
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G4BlinePrimaryGeneratorAction();
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~G4BlinePrimaryGeneratorAction();
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void GeneratePrimaries(G4Event* anEvent);
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inline void SetUserPrimaryAction(G4VUserPrimaryGeneratorAction* anAction)
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{ fUserPrimaryAction=anAction; }
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private:
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G4VUserPrimaryGeneratorAction* fUserPrimaryAction;
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G4bool FirstPartOfBline;
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G4ThreeVector BlineStartPosition;
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G4double T0;
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};
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#endif
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