// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4BlinePrimaryGeneratorAction.hh,v 1.1 2003/11/25 09:29:46 gcosmo Exp $ // GEANT4 tag $Name: geant4-06-00-patch-01 $ // // // -------------------------------------------------------------------- // // Class description: // // Defines the primary generator action used for tracing magnetic // field lines. // It generates the primary vertex by using the user defined primary // generator action and replaces only the definition of the particle // to be tracked by a "charged-geantino". // The user can define start position for field line tracking in // his/her own primary generator action. // -------------------------------------------------------------------- // Author: Laurent Desorgher (desorgher@phim.unibe.ch) // Created - 2003-10-06 // -------------------------------------------------------------------- #ifndef G4BlinePrimaryGeneratorAction_h #define G4BlinePrimaryGeneratorAction_h 1 #include #include "G4Types.hh" #include "G4ThreeVector.hh" #include "G4VUserPrimaryGeneratorAction.hh" class G4Event; class G4BlinePrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: // with description G4BlinePrimaryGeneratorAction(); ~G4BlinePrimaryGeneratorAction(); void GeneratePrimaries(G4Event* anEvent); inline void SetUserPrimaryAction(G4VUserPrimaryGeneratorAction* anAction) { fUserPrimaryAction=anAction; } private: G4VUserPrimaryGeneratorAction* fUserPrimaryAction; G4bool FirstPartOfBline; G4ThreeVector BlineStartPosition; G4double T0; }; #endif