88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef RemSimHit_h
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#define RemSimHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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class RemSimHit : public G4VHit
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{
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public:
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RemSimHit();
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~RemSimHit();
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RemSimHit(const RemSimHit &right);
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const RemSimHit& operator=(const RemSimHit &right);
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G4int operator==(const RemSimHit &right) const;
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inline void *operator new(size_t);
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inline void operator delete(void *aHit);
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void Draw();
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void Print();
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private:
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G4double edep;
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G4int xID;
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G4int yID;
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G4int zID;
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G4ThreeVector position;
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public:
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inline void SetEdep(G4double de)
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{ edep = de; }
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inline G4double GetEdep()
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{ return edep; }
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inline void SetIndexes(G4int i)
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{zID = i;}
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inline G4int GetIndexZ(){return zID;}
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inline void SetPosition(G4ThreeVector xyz)
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{ position = xyz; }
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inline G4ThreeVector GetPosition(){ return position; }
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};
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typedef G4THitsCollection<RemSimHit> RemSimHitsCollection;
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extern G4Allocator<RemSimHit> RemSimHitAllocator;
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inline void* RemSimHit::operator new(size_t)
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{
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void *aHit;
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aHit = (void *) RemSimHitAllocator.MallocSingle();
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return aHit;
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}
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inline void RemSimHit::operator delete(void *aHit)
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{
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RemSimHitAllocator.FreeSingle((RemSimHit*) aHit);
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}
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#endif
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