// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // #ifndef RemSimHit_h #define RemSimHit_h 1 #include "G4VHit.hh" #include "G4THitsCollection.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" class RemSimHit : public G4VHit { public: RemSimHit(); ~RemSimHit(); RemSimHit(const RemSimHit &right); const RemSimHit& operator=(const RemSimHit &right); G4int operator==(const RemSimHit &right) const; inline void *operator new(size_t); inline void operator delete(void *aHit); void Draw(); void Print(); private: G4double edep; G4int xID; G4int yID; G4int zID; G4ThreeVector position; public: inline void SetEdep(G4double de) { edep = de; } inline G4double GetEdep() { return edep; } inline void SetIndexes(G4int i) {zID = i;} inline G4int GetIndexZ(){return zID;} inline void SetPosition(G4ThreeVector xyz) { position = xyz; } inline G4ThreeVector GetPosition(){ return position; } }; typedef G4THitsCollection RemSimHitsCollection; extern G4Allocator RemSimHitAllocator; inline void* RemSimHit::operator new(size_t) { void *aHit; aHit = (void *) RemSimHitAllocator.MallocSingle(); return aHit; } inline void RemSimHit::operator delete(void *aHit) { RemSimHitAllocator.FreeSingle((RemSimHit*) aHit); } #endif