116 lines
4.3 KiB
C++
116 lines
4.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// John Allison 6th October 2020
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#ifndef G4TOOLSSGSCENEHANDLER_HH
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#define G4TOOLSSGSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4VVisCommand.hh"
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#include <vector>
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#include <tools/sg/separator>
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namespace tools {namespace sg {class base_freetype;}}
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namespace tools {namespace sg {class plots;}}
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class G4ToolsSGNode;
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class G4ToolsSGSceneHandler: public G4VSceneHandler {
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typedef G4VSceneHandler parent;
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public:
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virtual void AddPrimitive(const G4Polyline&);
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virtual void AddPrimitive(const G4Text&);
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virtual void AddPrimitive(const G4Circle&);
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virtual void AddPrimitive(const G4Square&);
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virtual void AddPrimitive(const G4Polymarker&);
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virtual void AddPrimitive(const G4Polyhedron&);
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virtual void AddPrimitive(const G4Plotter&);
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virtual void ClearStore ();
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virtual void ClearTransientStore ();
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G4ToolsSGSceneHandler(G4VGraphicsSystem& system,const G4String& name);
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virtual ~G4ToolsSGSceneHandler();
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tools::sg::separator& GetTransient2DObjects() {return fpTransient2DObjects;}
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tools::sg::separator& GetPersistent2DObjects() {return fpPersistent2DObjects;}
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tools::sg::separator& GetTransient3DObjects() {return fpTransient3DObjects;}
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tools::sg::separator& GetPersistent3DObjects() {return fpPersistent3DObjects;}
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void TouchPlotters(tools::sg::node&);
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protected:
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G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler&);
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G4ToolsSGSceneHandler& operator=(const G4ToolsSGSceneHandler&){return *this;}
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protected:
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void CreateSG();
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void EstablishBaseNodes();
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tools::sg::separator* GetOrCreateNode(); // For next solid or primitive
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void SetPlotterHistograms(tools::sg::plots&);
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static G4int fSceneIdCount;
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tools::sg::separator fpTransient2DObjects;
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tools::sg::separator fpPersistent2DObjects;
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tools::sg::separator fpTransient3DObjects;
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tools::sg::separator fpPersistent3DObjects;
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std::vector<G4ToolsSGNode*> fpPhysicalVolumeObjects; // Multiple worlds
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tools::sg::base_freetype* fFreetypeNode;
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using Region_h1 = std::pair<unsigned int,int>;
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using Region_h2 = std::pair<unsigned int,int>;
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std::vector<Region_h1> fRegionH1s;
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std::vector<Region_h2> fRegionH2s;
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class Messenger: public G4VVisCommand {
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public:
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static void Create() {static Messenger s_messenger;}
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virtual void SetNewValue(G4UIcommand*,G4String);
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private:
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Messenger() {
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//////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////
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print_plotter_params = new G4UIcommand("/vis/tsg/plotter/printParameters", this);
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print_plotter_params->SetGuidance("Print available tools::sg::plotter parameters.");
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}
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virtual ~Messenger() {
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delete print_plotter_params;
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}
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G4UIcommand* print_plotter_params;
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};
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};
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#endif
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