210 lines
6.9 KiB
C++
210 lines
6.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4GenericMessenger
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//
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// Class description:
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//
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// A generic messenger class.
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// Author: P.Mato, CERN - 27 September 2012
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// --------------------------------------------------------------------
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#ifndef G4GenericMessenger_hh
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#define G4GenericMessenger_hh 1
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#include "G4UImessenger.hh"
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#include "G4UIcommand.hh"
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#include "G4AnyType.hh"
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#include "G4AnyMethod.hh"
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#include "G4ApplicationState.hh"
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#include <map>
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#include <vector>
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class G4UIdirectory;
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class G4GenericMessenger : public G4UImessenger
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{
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public:
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G4GenericMessenger(void* obj, const G4String& dir = "",
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const G4String& doc = "");
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// Contructor
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virtual ~G4GenericMessenger();
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// Destructor
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virtual G4String GetCurrentValue(G4UIcommand* command);
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// The concrete, but generic implementation of this method.
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virtual void SetNewValue(G4UIcommand* command, G4String newValue);
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// The concrete, generic implementation of this method converts
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// the string "newValue" to action.
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public:
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struct Command
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{
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enum UnitSpec
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{
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UnitCategory,
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UnitDefault
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};
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Command(G4UIcommand* cmd, const std::type_info& ti)
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: command(cmd)
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, type(&ti)
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{}
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Command()
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{}
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Command& SetStates(G4ApplicationState s0)
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{
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command->AvailableForStates(s0);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1)
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{
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command->AvailableForStates(s0, s1);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2)
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{
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command->AvailableForStates(s0, s1, s2);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2, G4ApplicationState s3)
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{
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command->AvailableForStates(s0, s1, s2, s3);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2, G4ApplicationState s3,
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G4ApplicationState s4)
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{
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command->AvailableForStates(s0, s1, s2, s3, s4);
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return *this;
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}
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Command& SetRange(const G4String& range)
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{
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command->SetRange(range.c_str());
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return *this;
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}
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Command& SetGuidance(const G4String& s0)
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{
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command->SetGuidance(s0);
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return *this;
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}
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Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
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Command& SetUnitCategory(const G4String& u)
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{
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return SetUnit(u, UnitCategory);
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}
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Command& SetDefaultUnit(const G4String& u)
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{
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return SetUnit(u, UnitDefault);
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}
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Command& SetParameterName(const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(G4int pIdx, const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(const G4String&, const G4String&, const G4String&,
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G4bool, G4bool = false);
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Command& SetDefaultValue(const G4String&);
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Command& SetDefaultValue(G4int pIdx, const G4String&);
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Command& SetCandidates(const G4String&);
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Command& SetCandidates(G4int pIdx, const G4String&);
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Command& SetToBeBroadcasted(G4bool s0)
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{
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command->SetToBeBroadcasted(s0);
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return *this;
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}
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Command& SetToBeFlushed(G4bool s0)
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{
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command->SetToBeFlushed(s0);
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return *this;
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}
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Command& SetWorkerThreadOnly(G4bool s0)
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{
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command->SetWorkerThreadOnly(s0);
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return *this;
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}
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G4UIcommand* command = nullptr;
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const std::type_info* type = nullptr;
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};
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struct Property : public Command
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{
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Property(const G4AnyType& var, G4UIcommand* cmd)
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: Command(cmd, var.TypeInfo())
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, variable(var)
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{}
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Property() {}
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G4AnyType variable;
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};
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struct Method : public Command
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{
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Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd)
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: Command(cmd, fun.ArgType())
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, method(fun)
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, object(obj)
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{}
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Method()
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{}
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G4AnyMethod method;
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void* object = nullptr;
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};
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// Declare Methods
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Command& DeclareProperty(const G4String& name, const G4AnyType& variable,
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const G4String& doc = "");
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Command& DeclarePropertyWithUnit(const G4String& name,
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const G4String& defaultUnit,
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const G4AnyType& variable,
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const G4String& doc = "");
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Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun,
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const G4String& doc = "");
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Command& DeclareMethodWithUnit(const G4String& name,
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const G4String& defaultUnit,
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const G4AnyMethod& fun,
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const G4String& doc = "");
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void SetDirectory(const G4String& dir) { directory = dir; }
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void SetGuidance(const G4String& s);
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void Sort(G4bool val = true)
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{ if(dircmd) dircmd->Sort(val); }
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private:
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std::map<G4String, Property> properties;
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std::map<G4String, Method> methods;
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G4UIdirectory* dircmd = nullptr;
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G4String directory;
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void* object = nullptr;
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};
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#endif
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