// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4GenericMessenger // // Class description: // // A generic messenger class. // Author: P.Mato, CERN - 27 September 2012 // -------------------------------------------------------------------- #ifndef G4GenericMessenger_hh #define G4GenericMessenger_hh 1 #include "G4UImessenger.hh" #include "G4UIcommand.hh" #include "G4AnyType.hh" #include "G4AnyMethod.hh" #include "G4ApplicationState.hh" #include #include class G4UIdirectory; class G4GenericMessenger : public G4UImessenger { public: G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = ""); // Contructor virtual ~G4GenericMessenger(); // Destructor virtual G4String GetCurrentValue(G4UIcommand* command); // The concrete, but generic implementation of this method. virtual void SetNewValue(G4UIcommand* command, G4String newValue); // The concrete, generic implementation of this method converts // the string "newValue" to action. public: struct Command { enum UnitSpec { UnitCategory, UnitDefault }; Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd) , type(&ti) {} Command() {} Command& SetStates(G4ApplicationState s0) { command->AvailableForStates(s0); return *this; } Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) { command->AvailableForStates(s0, s1); return *this; } Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2) { command->AvailableForStates(s0, s1, s2); return *this; } Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3) { command->AvailableForStates(s0, s1, s2, s3); return *this; } Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4) { command->AvailableForStates(s0, s1, s2, s3, s4); return *this; } Command& SetRange(const G4String& range) { command->SetRange(range.c_str()); return *this; } Command& SetGuidance(const G4String& s0) { command->SetGuidance(s0); return *this; } Command& SetUnit(const G4String&, UnitSpec = UnitDefault); Command& SetUnitCategory(const G4String& u) { return SetUnit(u, UnitCategory); } Command& SetDefaultUnit(const G4String& u) { return SetUnit(u, UnitDefault); } Command& SetParameterName(const G4String&, G4bool, G4bool = false); Command& SetParameterName(G4int pIdx, const G4String&, G4bool, G4bool = false); Command& SetParameterName(const G4String&, const G4String&, const G4String&, G4bool, G4bool = false); Command& SetDefaultValue(const G4String&); Command& SetDefaultValue(G4int pIdx, const G4String&); Command& SetCandidates(const G4String&); Command& SetCandidates(G4int pIdx, const G4String&); Command& SetToBeBroadcasted(G4bool s0) { command->SetToBeBroadcasted(s0); return *this; } Command& SetToBeFlushed(G4bool s0) { command->SetToBeFlushed(s0); return *this; } Command& SetWorkerThreadOnly(G4bool s0) { command->SetWorkerThreadOnly(s0); return *this; } G4UIcommand* command = nullptr; const std::type_info* type = nullptr; }; struct Property : public Command { Property(const G4AnyType& var, G4UIcommand* cmd) : Command(cmd, var.TypeInfo()) , variable(var) {} Property() {} G4AnyType variable; }; struct Method : public Command { Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) : Command(cmd, fun.ArgType()) , method(fun) , object(obj) {} Method() {} G4AnyMethod method; void* object = nullptr; }; // Declare Methods Command& DeclareProperty(const G4String& name, const G4AnyType& variable, const G4String& doc = ""); Command& DeclarePropertyWithUnit(const G4String& name, const G4String& defaultUnit, const G4AnyType& variable, const G4String& doc = ""); Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = ""); Command& DeclareMethodWithUnit(const G4String& name, const G4String& defaultUnit, const G4AnyMethod& fun, const G4String& doc = ""); void SetDirectory(const G4String& dir) { directory = dir; } void SetGuidance(const G4String& s); void Sort(G4bool val = true) { if(dircmd) dircmd->Sort(val); } private: std::map properties; std::map methods; G4UIdirectory* dircmd = nullptr; G4String directory; void* object = nullptr; }; #endif