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geant4/source/geometry/solids/specific/include/G4TriangularFacet.hh
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//
// ********************************************************************
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// * *
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//
// G4TriangularFacet
//
// Class description:
//
// The G4TriangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by three fVertices, which shall be supplied in anti-clockwise
// order looking from the outsider of the solid where it belongs.
// Its constructor:
//
// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
// const G4ThreeVector vt2, G4FacetVertexType);
//
// takes 4 parameters to define the three fVertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
// the 3 fVertices in anti-clockwise order looking from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
// in anti-clockwise order when looking from the outsider.
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
// --------------------------------------------------------------------
#ifndef G4TRIANGULARFACET_HH
#define G4TRIANGULARFACET_HH 1
#include "G4VFacet.hh"
#include "G4Types.hh"
#include "G4ThreeVector.hh"
#include <vector>
#include <array>
class G4TriangularFacet : public G4VFacet
{
public:
G4TriangularFacet ();
~G4TriangularFacet () override;
G4TriangularFacet (const G4ThreeVector& vt0, const G4ThreeVector& vt1,
const G4ThreeVector& vt2, G4FacetVertexType);
G4TriangularFacet (const G4TriangularFacet& right);
G4TriangularFacet ( G4TriangularFacet&& right) noexcept ;
G4TriangularFacet& operator=(const G4TriangularFacet& right);
G4TriangularFacet& operator=( G4TriangularFacet&& right) noexcept ;
G4VFacet* GetClone () override;
G4TriangularFacet* GetFlippedFacet ();
G4ThreeVector Distance (const G4ThreeVector& p);
G4double Distance (const G4ThreeVector& p, G4double minDist) override;
G4double Distance (const G4ThreeVector& p, G4double minDist,
const G4bool outgoing) override;
G4double Extent (const G4ThreeVector axis) override;
G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v,
const G4bool outgoing, G4double& distance,
G4double& distFromSurface,
G4ThreeVector& normal) override;
G4double GetArea () const override;
G4ThreeVector GetPointOnFace () const override;
G4ThreeVector GetSurfaceNormal () const override;
void SetSurfaceNormal (const G4ThreeVector& normal);
G4GeometryType GetEntityType () const override;
inline G4bool IsDefined () const override;
inline G4int GetNumberOfVertices () const override;
inline G4ThreeVector GetVertex (G4int i) const override;
inline void SetVertex (G4int i, const G4ThreeVector& val) override;
inline G4ThreeVector GetCircumcentre () const override;
inline G4double GetRadius () const override;
inline G4int AllocatedMemory() override;
inline G4int GetVertexIndex (G4int i) const override;
inline void SetVertexIndex (G4int i, G4int j) override;
inline void SetVertices(std::vector<G4ThreeVector>* v) override;
private:
void CopyFrom(const G4TriangularFacet& rhs);
void MoveFrom(G4TriangularFacet& rhs);
G4ThreeVector fSurfaceNormal;
G4double fArea = 0.0;
G4ThreeVector fCircumcentre;
G4double fRadius = 0.0;
std::array<G4int, 3> fIndices;
std::vector<G4ThreeVector>* fVertices = nullptr;
G4double fA, fB, fC;
G4double fDet;
G4double fSqrDist = 0.0;
G4ThreeVector fE1, fE2;
G4bool fIsDefined = false;
};
// --------------------------------------------------------------------
// Inlined Methods
// --------------------------------------------------------------------
inline G4bool G4TriangularFacet::IsDefined () const
{
return fIsDefined;
}
inline G4int G4TriangularFacet::GetNumberOfVertices () const
{
return 3;
}
inline G4ThreeVector G4TriangularFacet::GetVertex (G4int i) const
{
G4int indice = fIndices[i];
return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice];
}
inline void G4TriangularFacet::SetVertex (G4int i, const G4ThreeVector& val)
{
(*fVertices)[i] = val;
}
inline G4ThreeVector G4TriangularFacet::GetCircumcentre () const
{
return fCircumcentre;
}
inline G4double G4TriangularFacet::GetRadius () const
{
return fRadius;
}
inline G4int G4TriangularFacet::AllocatedMemory()
{
G4int size = sizeof(*this);
size += GetNumberOfVertices() * sizeof(G4ThreeVector);
return size;
}
inline G4int G4TriangularFacet::GetVertexIndex (G4int i) const
{
if (i < 3) return fIndices[i];
else return 999999999;
}
inline void G4TriangularFacet::SetVertexIndex (G4int i, G4int j)
{
fIndices[i] = j;
}
inline void G4TriangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
{
if (fIndices[0] < 0 && (fVertices != nullptr))
{
delete fVertices;
fVertices = nullptr;
}
fVertices = v;
}
#endif