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geant4/source/visualization/modeling/src/G4TrajectoryDrawByEncounteredVolume.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// John Allison February 2016, based on
// G4TrajectoryDrawByVolume.hh Jane Tinslay March 2006
#include "G4TrajectoryDrawByEncounteredVolume.hh"
#include "G4TrajectoryDrawerUtils.hh"
#include "G4VTrajectory.hh"
#include "G4VisTrajContext.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4AttValue.hh"
#include "G4RichTrajectory.hh"
G4TrajectoryDrawByEncounteredVolume::G4TrajectoryDrawByEncounteredVolume
(const G4String& name, G4VisTrajContext* context)
:G4VTrajectoryModel(name, context)
,fDefault(G4Colour::Grey())
{}
G4TrajectoryDrawByEncounteredVolume::~G4TrajectoryDrawByEncounteredVolume() {}
void
G4TrajectoryDrawByEncounteredVolume::Draw(const G4VTrajectory& traj, const G4bool& visible) const
{
try
{
const G4RichTrajectory& richTrajectory = dynamic_cast<const G4RichTrajectory&>(traj);
G4Colour colour(fDefault);
G4String soughtPVName("none");
for (const auto& item: fMap.GetBasicMap()) {
soughtPVName = item.first;
for (G4int iPoint = 0; iPoint < richTrajectory.GetPointEntries(); iPoint++) {
G4VTrajectoryPoint* point = richTrajectory.GetPoint(iPoint);
if (!point) continue;
std::vector<G4AttValue>* attValues = point->CreateAttValues();
std::vector<G4AttValue>::const_iterator iAtt;
for (iAtt = attValues->begin(); iAtt != attValues->end(); ++iAtt) {
if (iAtt->GetName() == "PostVPath" &&
iAtt->GetValue().contains(soughtPVName)) break;
}
if (iAtt != attValues->end()) { // Required value found
fMap.GetColour(soughtPVName, colour);
break; // First found pvname determines colour.
}
}
}
G4VisTrajContext myContext(GetContext());
myContext.SetLineColour(colour);
myContext.SetVisible(visible);
if (GetVerbose()) {
G4cout
<< "G4TrajectoryDrawByEncounteredVolume drawer named " << Name()
<< ", drawing trajectory touching physical volume " << soughtPVName
<< ", with configuration:" << G4endl;
myContext.Print(G4cout);
}
G4TrajectoryDrawerUtils::DrawLineAndPoints(richTrajectory, myContext);
}
catch (const std::bad_cast&)
{
G4ExceptionDescription ed;
ed << "Requires G4RichTrajectory - \"/vis/scene/add/trajectories rich\"";
G4Exception
("G4TrajectoryDrawByEncounteredVolume::Draw(const G4VTrajectory& traj,...",
"modeling0125",
JustWarning, ed);
return;
}
}
void
G4TrajectoryDrawByEncounteredVolume::SetDefault(const G4String& colour)
{
G4Colour myColour;
// Will not modify default colour if colour key does not exist
if (!G4Colour::GetColour(colour, myColour)) {
G4ExceptionDescription ed;
ed << "G4Colour with key "<<colour<<" does not exist ";
G4Exception
("G4TrajectoryDrawByEncounteredParticleID::SetDefault(const G4String& colour)",
"modeling0123", JustWarning, ed);
return;
}
SetDefault(myColour);
}
void
G4TrajectoryDrawByEncounteredVolume::SetDefault(const G4Colour& colour)
{
fDefault = colour;
}
void
G4TrajectoryDrawByEncounteredVolume::Set(const G4String& pvname, const G4String& colour)
{
fMap.Set(pvname, colour);
}
void
G4TrajectoryDrawByEncounteredVolume::Set(const G4String& pvname, const G4Colour& colour)
{
fMap[pvname] = colour;
}
void
G4TrajectoryDrawByEncounteredVolume::Print(std::ostream& ostr) const
{
ostr
<< "G4TrajectoryDrawByEncounteredVolume model "<< Name()
<< ", colour scheme: "
<< ", Default " << fDefault
<< std::endl;
fMap.Print(ostr);
ostr << "Default configuration:" << std::endl;
GetContext().Print(ostr);
}