187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 20th October 1996
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#include "G4Colour.hh"
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#include "G4Threading.hh"
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G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a):
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red (r), green (gr), blue (b), alpha (a)
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{
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if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;}
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if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
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if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;}
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if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
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}
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G4Colour::G4Colour (G4ThreeVector v):
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red (v.x()), green (v.y()), blue (v.z()), alpha (1.)
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{
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if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;}
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if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
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if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;}
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}
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void G4Colour::SetRed (G4double r)
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{
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red = r;
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if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;}
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}
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void G4Colour::SetGreen (G4double gr)
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{
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green = gr;
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if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
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}
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void G4Colour::SetBlue (G4double b)
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{
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blue = b;
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if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;}
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}
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void G4Colour::SetAlpha (G4double a)
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{
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alpha = a;
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if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
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}
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G4Colour::operator G4ThreeVector() {
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return G4ThreeVector(red,green,blue);
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}
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std::ostream& operator << (std::ostream& os, const G4Colour& c) {
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os << '(' << c.red << ',' << c.green << ',' << c.blue
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<< ',' << c.alpha << ')';
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const std::map<G4String, G4Colour>& colourMap = G4Colour::GetMap();
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// Reverse iterator to pick up English spelling of grey!! :)
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std::map<G4String, G4Colour>::const_reverse_iterator ri;
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for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) {
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if (c == ri->second) {
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os << " (" << ri->first << ')';
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break;
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}
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}
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return os;
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}
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G4bool G4Colour::operator != (const G4Colour& c) const {
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if (
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(red != c.red) ||
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(green != c.green) ||
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(blue != c.blue) ||
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(alpha != c.alpha)
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)
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return true;
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return false;
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}
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std::map<G4String, G4Colour> G4Colour::fColourMap;
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G4bool G4Colour::fInitColourMap = false;
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void G4Colour::AddToMap(const G4String& key, const G4Colour& colour)
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{
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// Allow only master thread to populate the map
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if (!G4Threading::IsMasterThread()) {
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static G4bool first = true;
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if (first) {
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first = false;
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G4Exception
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("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
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"greps0002", JustWarning,
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"Attempt to add to colour map from non-master thread.");
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}
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return;
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}
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// Convert to lower case since colour map is case insensitive
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G4String myKey(key);
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myKey.toLower();
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std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
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if (iter == fColourMap.end()) fColourMap[myKey] = colour;
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else {
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G4ExceptionDescription ed;
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ed << "G4Colour with key " << myKey << " already exists." << G4endl;
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G4Exception
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("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
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"greps0001", JustWarning, ed,
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"Colour key exists");
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}
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}
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void G4Colour::InitialiseColourMap()
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{
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if (fInitColourMap) return;
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fInitColourMap = true;
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// Standard colours
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AddToMap("white", G4Colour::White());
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AddToMap("grey", G4Colour::Grey());
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AddToMap("gray", G4Colour::Gray());
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AddToMap("black", G4Colour::Black());
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AddToMap("brown", G4Colour::Brown());
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AddToMap("red", G4Colour::Red());
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AddToMap("green", G4Colour::Green());
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AddToMap("blue", G4Colour::Blue());
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AddToMap("cyan", G4Colour::Cyan());
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AddToMap("magenta", G4Colour::Magenta());
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AddToMap("yellow", G4Colour::Yellow());
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}
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G4bool G4Colour::GetColour(const G4String& key, G4Colour& result)
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{
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// Add standard colours to map
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InitialiseColourMap(); // Initialises if not already initialised
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G4String myKey(key);
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myKey.toLower();
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std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
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// Don't modify "result" if colour was not found in map
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if (iter == fColourMap.end()) return false;
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result = iter->second;
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return true;
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}
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const std::map<G4String, G4Colour>& G4Colour::GetMap()
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{
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// Add standard colours to map
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InitialiseColourMap(); // Initialises if not already initialised
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return fColourMap;
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}
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