// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison 20th October 1996 #include "G4Colour.hh" #include "G4Threading.hh" G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a): red (r), green (gr), blue (b), alpha (a) { if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;} } G4Colour::G4Colour (G4ThreeVector v): red (v.x()), green (v.y()), blue (v.z()), alpha (1.) { if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} } void G4Colour::SetRed (G4double r) { red = r; if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} } void G4Colour::SetGreen (G4double gr) { green = gr; if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} } void G4Colour::SetBlue (G4double b) { blue = b; if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} } void G4Colour::SetAlpha (G4double a) { alpha = a; if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;} } G4Colour::operator G4ThreeVector() { return G4ThreeVector(red,green,blue); } std::ostream& operator << (std::ostream& os, const G4Colour& c) { os << '(' << c.red << ',' << c.green << ',' << c.blue << ',' << c.alpha << ')'; const std::map& colourMap = G4Colour::GetMap(); // Reverse iterator to pick up English spelling of grey!! :) std::map::const_reverse_iterator ri; for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) { if (c == ri->second) { os << " (" << ri->first << ')'; break; } } return os; } G4bool G4Colour::operator != (const G4Colour& c) const { if ( (red != c.red) || (green != c.green) || (blue != c.blue) || (alpha != c.alpha) ) return true; return false; } std::map G4Colour::fColourMap; G4bool G4Colour::fInitColourMap = false; void G4Colour::AddToMap(const G4String& key, const G4Colour& colour) { // Allow only master thread to populate the map if (!G4Threading::IsMasterThread()) { static G4bool first = true; if (first) { first = false; G4Exception ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)", "greps0002", JustWarning, "Attempt to add to colour map from non-master thread."); } return; } // Convert to lower case since colour map is case insensitive G4String myKey(key); myKey.toLower(); std::map::iterator iter = fColourMap.find(myKey); if (iter == fColourMap.end()) fColourMap[myKey] = colour; else { G4ExceptionDescription ed; ed << "G4Colour with key " << myKey << " already exists." << G4endl; G4Exception ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)", "greps0001", JustWarning, ed, "Colour key exists"); } } void G4Colour::InitialiseColourMap() { if (fInitColourMap) return; fInitColourMap = true; // Standard colours AddToMap("white", G4Colour::White()); AddToMap("grey", G4Colour::Grey()); AddToMap("gray", G4Colour::Gray()); AddToMap("black", G4Colour::Black()); AddToMap("brown", G4Colour::Brown()); AddToMap("red", G4Colour::Red()); AddToMap("green", G4Colour::Green()); AddToMap("blue", G4Colour::Blue()); AddToMap("cyan", G4Colour::Cyan()); AddToMap("magenta", G4Colour::Magenta()); AddToMap("yellow", G4Colour::Yellow()); } G4bool G4Colour::GetColour(const G4String& key, G4Colour& result) { // Add standard colours to map InitialiseColourMap(); // Initialises if not already initialised G4String myKey(key); myKey.toLower(); std::map::iterator iter = fColourMap.find(myKey); // Don't modify "result" if colour was not found in map if (iter == fColourMap.end()) return false; result = iter->second; return true; } const std::map& G4Colour::GetMap() { // Add standard colours to map InitialiseColourMap(); // Initialises if not already initialised return fColourMap; }