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geant4/source/run/include/G4VUPLSplitter.hh
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
//
//
// ------------------------------------------------------------
//
// GEANT 4 class header file
//
// ---------------- G4UPLSplitter ----------------
//
// Utility template class for splitting RW data for thread-safety from
// classes: G4UserPhysicsList, G4VPhysicsConstructor and G4CModularPhsyicsList
//
// ------------------------------------------------------------
// History:
// 01.25.2009 Xin Dong: First implementation from automatic MT conversion.
// ------------------------------------------------------------
#ifndef G4VUPLSPLITTER_HH
#define G4VUPLSPLITTER_HH
#include <stdlib.h>
#include "G4AutoLock.hh"
#include "globals.hh"
#include "rundefs.hh"
//
// This class implements the split-mechanism for shared objects.
// Let's see how it works.
// In the split-class we have an instance of this class and an G4int instanceID
// Every time, in the master thread a new instance of the split-class
// is created the constructor calls:
// instanceID = g4vuplsplitter.CreateInstance();
// This creates in memory an "array", pointed by "sharedOffset" of capacity
// "totalspace" The array contains "totalobj" (<=totalspace) instances (i.e. the
// array has un-initialized spaces) Note that also the TLS variables "offset"
// and "workertotalspace" have also the same stuff When a worker thread is
// started we can call g4vuplsplitter.NewSubInstances() This will simply
// allocate enough space in the TLS space "offset" and call T::initialize() onto
// the new created methods. Alternatively one can call, when the worker thread
// start, g4vuplsplitter.workerCopySubInstanceArray() That will copy the content
// of master thread "array" into the TLS one
// To see this stuff in action see:
// G4VUserPhysicsList class and G4WorkerThread classes.
template <class T> // T is the private data from the object to be split
class G4VUPLSplitter
{
public:
G4VUPLSplitter()
: totalobj(0)
, totalspace(0)
, sharedOffset(0)
{
G4MUTEXINIT(mutex);
}
G4int CreateSubInstance()
// Invoked by the master thread to create a new subinstance
// whenever a new split class instance is created.
// This is called by constructor of shared classes, thus only master thread
// calls this
{
G4AutoLock l(&mutex);
// One more instance
totalobj++;
// If the number of objects is larger than the available spaces,
// a re-allocation is needed
if(totalobj > workertotalspace)
{
l.unlock();
NewSubInstances();
l.lock();
}
// Since this is called by Master thread, we can remember this
totalspace = workertotalspace;
sharedOffset = offset;
return (totalobj - 1);
}
void NewSubInstances()
// Invoked by each worker thread to grow the subinstance array and
// initialize each new subinstance using a particular method defined
// by the subclass.
{
G4AutoLock l(&mutex);
if(workertotalspace >= totalobj)
{
return;
}
// Remember current large size
G4int originaltotalspace = workertotalspace;
// Increase its size by some value (purely arbitrary)
workertotalspace = totalobj + 512;
// Now re-allocate new space
offset = (T*) realloc(offset, workertotalspace * sizeof(T));
if(offset == 0)
{
G4Exception("G4VUPLSplitter::NewSubInstances()", "OutOfMemory",
FatalException, "Cannot malloc space!");
return;
}
// The newly created objects need to be initialized
for(G4int i = originaltotalspace; i < workertotalspace; i++)
{
offset[i].initialize();
}
}
void FreeWorker()
// Invoked by all threads to free the subinstance array.
{
if(!offset)
{
return;
}
free(offset);
offset = 0;
}
T* GetOffset() { return offset; }
void UseWorkArea(T* newOffset)
{
// Use recycled work area - which was created previously
if(offset && offset != newOffset)
{
G4Exception("G4VUPLSplitter::UseWorkspace()", "TwoWorkspaces",
FatalException,
"Thread already has workspace - cannot use another.");
}
offset = newOffset;
// totalobj= numObjects;
// totalspace= numSpace;
}
T* FreeWorkArea() // G4int* numObjects, G4int* numSpace)
{
// Detach this thread from this Location
// The object which calls this method is responsible for it.
//
T* offsetRet = offset;
offset = 0;
return offsetRet;
}
void WorkerCopySubInstanceArray()
// Invoked by each worker thread to copy all subinstances array from
// the master thread
{
if(offset)
return;
// Since this is called by worker threds, totalspace is some valid number >
// 0 Remember totalspace is the number of availabel slots from master. We
// are sure that it has valid data
G4AutoLock l(&mutex);
offset = (T*) realloc(offset, totalspace * sizeof(T));
if(offset == 0)
{
G4Exception("G4VUPLSplitter::WorkerCopySubInstanceArray()", "OutOfMemory",
FatalException, "Cannot malloc space!");
return;
}
// Now just copy from master thread (sharedOffset)
memcpy(offset, sharedOffset, totalspace * sizeof(T));
}
public:
G4RUN_DLL G4ThreadLocalStatic G4int workertotalspace; // Per-thread available
// number of slots
G4RUN_DLL G4ThreadLocalStatic
T* offset; // Pointer to first instance of an array
private:
G4int totalobj; // Total number of instances from master thread
G4int totalspace; // Available number of "slots"
T* sharedOffset;
G4Mutex mutex;
};
template <typename T>
G4ThreadLocal G4int G4VUPLSplitter<T>::workertotalspace = 0;
template <typename T>
G4ThreadLocal T* G4VUPLSplitter<T>::offset = 0;
#endif