213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// ------------------------------------------------------------
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//
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// GEANT 4 class header file
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//
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// ---------------- G4UPLSplitter ----------------
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//
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// Utility template class for splitting RW data for thread-safety from
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// classes: G4UserPhysicsList, G4VPhysicsConstructor and G4CModularPhsyicsList
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//
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// ------------------------------------------------------------
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// History:
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// 01.25.2009 Xin Dong: First implementation from automatic MT conversion.
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// ------------------------------------------------------------
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#ifndef G4VUPLSPLITTER_HH
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#define G4VUPLSPLITTER_HH
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#include <stdlib.h>
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#include "G4AutoLock.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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//
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// This class implements the split-mechanism for shared objects.
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// Let's see how it works.
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// In the split-class we have an instance of this class and an G4int instanceID
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// Every time, in the master thread a new instance of the split-class
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// is created the constructor calls:
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// instanceID = g4vuplsplitter.CreateInstance();
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// This creates in memory an "array", pointed by "sharedOffset" of capacity
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// "totalspace" The array contains "totalobj" (<=totalspace) instances (i.e. the
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// array has un-initialized spaces) Note that also the TLS variables "offset"
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// and "workertotalspace" have also the same stuff When a worker thread is
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// started we can call g4vuplsplitter.NewSubInstances() This will simply
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// allocate enough space in the TLS space "offset" and call T::initialize() onto
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// the new created methods. Alternatively one can call, when the worker thread
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// start, g4vuplsplitter.workerCopySubInstanceArray() That will copy the content
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// of master thread "array" into the TLS one
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// To see this stuff in action see:
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// G4VUserPhysicsList class and G4WorkerThread classes.
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template <class T> // T is the private data from the object to be split
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class G4VUPLSplitter
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{
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public:
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G4VUPLSplitter()
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: totalobj(0)
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, totalspace(0)
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, sharedOffset(0)
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{
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G4MUTEXINIT(mutex);
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}
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G4int CreateSubInstance()
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// Invoked by the master thread to create a new subinstance
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// whenever a new split class instance is created.
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// This is called by constructor of shared classes, thus only master thread
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// calls this
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{
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G4AutoLock l(&mutex);
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// One more instance
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totalobj++;
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// If the number of objects is larger than the available spaces,
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// a re-allocation is needed
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if(totalobj > workertotalspace)
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{
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l.unlock();
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NewSubInstances();
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l.lock();
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}
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// Since this is called by Master thread, we can remember this
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totalspace = workertotalspace;
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sharedOffset = offset;
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return (totalobj - 1);
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}
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void NewSubInstances()
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// Invoked by each worker thread to grow the subinstance array and
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// initialize each new subinstance using a particular method defined
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// by the subclass.
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{
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G4AutoLock l(&mutex);
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if(workertotalspace >= totalobj)
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{
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return;
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}
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// Remember current large size
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G4int originaltotalspace = workertotalspace;
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// Increase its size by some value (purely arbitrary)
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workertotalspace = totalobj + 512;
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// Now re-allocate new space
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offset = (T*) realloc(offset, workertotalspace * sizeof(T));
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if(offset == 0)
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{
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G4Exception("G4VUPLSplitter::NewSubInstances()", "OutOfMemory",
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FatalException, "Cannot malloc space!");
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return;
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}
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// The newly created objects need to be initialized
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for(G4int i = originaltotalspace; i < workertotalspace; i++)
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{
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offset[i].initialize();
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}
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}
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void FreeWorker()
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// Invoked by all threads to free the subinstance array.
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{
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if(!offset)
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{
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return;
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}
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free(offset);
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offset = 0;
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}
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T* GetOffset() { return offset; }
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void UseWorkArea(T* newOffset)
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{
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// Use recycled work area - which was created previously
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if(offset && offset != newOffset)
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{
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G4Exception("G4VUPLSplitter::UseWorkspace()", "TwoWorkspaces",
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FatalException,
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"Thread already has workspace - cannot use another.");
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}
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offset = newOffset;
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// totalobj= numObjects;
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// totalspace= numSpace;
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}
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T* FreeWorkArea() // G4int* numObjects, G4int* numSpace)
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{
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// Detach this thread from this Location
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// The object which calls this method is responsible for it.
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//
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T* offsetRet = offset;
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offset = 0;
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return offsetRet;
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}
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void WorkerCopySubInstanceArray()
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// Invoked by each worker thread to copy all subinstances array from
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// the master thread
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{
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if(offset)
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return;
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// Since this is called by worker threds, totalspace is some valid number >
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// 0 Remember totalspace is the number of availabel slots from master. We
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// are sure that it has valid data
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G4AutoLock l(&mutex);
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offset = (T*) realloc(offset, totalspace * sizeof(T));
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if(offset == 0)
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{
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G4Exception("G4VUPLSplitter::WorkerCopySubInstanceArray()", "OutOfMemory",
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FatalException, "Cannot malloc space!");
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return;
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}
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// Now just copy from master thread (sharedOffset)
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memcpy(offset, sharedOffset, totalspace * sizeof(T));
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}
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public:
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G4RUN_DLL G4ThreadLocalStatic G4int workertotalspace; // Per-thread available
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// number of slots
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G4RUN_DLL G4ThreadLocalStatic
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T* offset; // Pointer to first instance of an array
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private:
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G4int totalobj; // Total number of instances from master thread
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G4int totalspace; // Available number of "slots"
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T* sharedOffset;
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G4Mutex mutex;
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};
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template <typename T>
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G4ThreadLocal G4int G4VUPLSplitter<T>::workertotalspace = 0;
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template <typename T>
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G4ThreadLocal T* G4VUPLSplitter<T>::offset = 0;
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#endif
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