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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // ------------------------------------------------------------ // // GEANT 4 class header file // // ---------------- G4UPLSplitter ---------------- // // Utility template class for splitting RW data for thread-safety from // classes: G4UserPhysicsList, G4VPhysicsConstructor and G4CModularPhsyicsList // // ------------------------------------------------------------ // History: // 01.25.2009 Xin Dong: First implementation from automatic MT conversion. // ------------------------------------------------------------ #ifndef G4VUPLSPLITTER_HH #define G4VUPLSPLITTER_HH #include #include "G4AutoLock.hh" #include "globals.hh" #include "rundefs.hh" // // This class implements the split-mechanism for shared objects. // Let's see how it works. // In the split-class we have an instance of this class and an G4int instanceID // Every time, in the master thread a new instance of the split-class // is created the constructor calls: // instanceID = g4vuplsplitter.CreateInstance(); // This creates in memory an "array", pointed by "sharedOffset" of capacity // "totalspace" The array contains "totalobj" (<=totalspace) instances (i.e. the // array has un-initialized spaces) Note that also the TLS variables "offset" // and "workertotalspace" have also the same stuff When a worker thread is // started we can call g4vuplsplitter.NewSubInstances() This will simply // allocate enough space in the TLS space "offset" and call T::initialize() onto // the new created methods. Alternatively one can call, when the worker thread // start, g4vuplsplitter.workerCopySubInstanceArray() That will copy the content // of master thread "array" into the TLS one // To see this stuff in action see: // G4VUserPhysicsList class and G4WorkerThread classes. template // T is the private data from the object to be split class G4VUPLSplitter { public: G4VUPLSplitter() : totalobj(0) , totalspace(0) , sharedOffset(0) { G4MUTEXINIT(mutex); } G4int CreateSubInstance() // Invoked by the master thread to create a new subinstance // whenever a new split class instance is created. // This is called by constructor of shared classes, thus only master thread // calls this { G4AutoLock l(&mutex); // One more instance totalobj++; // If the number of objects is larger than the available spaces, // a re-allocation is needed if(totalobj > workertotalspace) { l.unlock(); NewSubInstances(); l.lock(); } // Since this is called by Master thread, we can remember this totalspace = workertotalspace; sharedOffset = offset; return (totalobj - 1); } void NewSubInstances() // Invoked by each worker thread to grow the subinstance array and // initialize each new subinstance using a particular method defined // by the subclass. { G4AutoLock l(&mutex); if(workertotalspace >= totalobj) { return; } // Remember current large size G4int originaltotalspace = workertotalspace; // Increase its size by some value (purely arbitrary) workertotalspace = totalobj + 512; // Now re-allocate new space offset = (T*) realloc(offset, workertotalspace * sizeof(T)); if(offset == 0) { G4Exception("G4VUPLSplitter::NewSubInstances()", "OutOfMemory", FatalException, "Cannot malloc space!"); return; } // The newly created objects need to be initialized for(G4int i = originaltotalspace; i < workertotalspace; i++) { offset[i].initialize(); } } void FreeWorker() // Invoked by all threads to free the subinstance array. { if(!offset) { return; } free(offset); offset = 0; } T* GetOffset() { return offset; } void UseWorkArea(T* newOffset) { // Use recycled work area - which was created previously if(offset && offset != newOffset) { G4Exception("G4VUPLSplitter::UseWorkspace()", "TwoWorkspaces", FatalException, "Thread already has workspace - cannot use another."); } offset = newOffset; // totalobj= numObjects; // totalspace= numSpace; } T* FreeWorkArea() // G4int* numObjects, G4int* numSpace) { // Detach this thread from this Location // The object which calls this method is responsible for it. // T* offsetRet = offset; offset = 0; return offsetRet; } void WorkerCopySubInstanceArray() // Invoked by each worker thread to copy all subinstances array from // the master thread { if(offset) return; // Since this is called by worker threds, totalspace is some valid number > // 0 Remember totalspace is the number of availabel slots from master. We // are sure that it has valid data G4AutoLock l(&mutex); offset = (T*) realloc(offset, totalspace * sizeof(T)); if(offset == 0) { G4Exception("G4VUPLSplitter::WorkerCopySubInstanceArray()", "OutOfMemory", FatalException, "Cannot malloc space!"); return; } // Now just copy from master thread (sharedOffset) memcpy(offset, sharedOffset, totalspace * sizeof(T)); } public: G4RUN_DLL G4ThreadLocalStatic G4int workertotalspace; // Per-thread available // number of slots G4RUN_DLL G4ThreadLocalStatic T* offset; // Pointer to first instance of an array private: G4int totalobj; // Total number of instances from master thread G4int totalspace; // Available number of "slots" T* sharedOffset; G4Mutex mutex; }; template G4ThreadLocal G4int G4VUPLSplitter::workertotalspace = 0; template G4ThreadLocal T* G4VUPLSplitter::offset = 0; #endif