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geant4/source/processes/hadronic/models/particle_hp/include/G4ParticleHPFinalState.hh
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2020-12-04 12:30:43 +01:00

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//
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//
// 080721 Create adjust_final_state method by T. Koi
// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
//
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPFinalState_h
#define G4ParticleHPFinalState_h
#include "G4ParticleHPManager.hh"
#include "G4Material.hh"
#include "G4FastVector.hh"
#include "G4HadFinalState.hh"
#include "G4ParticleHPNames.hh"
#include "G4ParticleHPVector.hh"
#include "G4HadProjectile.hh"
#include "G4Neutron.hh"
#include "G4Cache.hh"
class G4ParticleDefinition;
class G4ParticleHPFinalState
{
public:
G4ParticleHPFinalState()
{
hasFSData = true;
hasXsec = true;
hasAnyData = true;
theBaseZ = 0;
theBaseA = 0;
theBaseM = 0;
theNDLDataZ = 0;
theNDLDataA = 0;
theNDLDataM = 0;
adjustResult = true;
if ( G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState() ) adjustResult = false;
theProjectile = G4Neutron::Neutron();
theResult.Put( 0 );
}
virtual ~G4ParticleHPFinalState()
{
if (theResult.Get() != 0) delete theResult.Get();
}
void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType,
G4ParticleDefinition* projectile)
{
G4int M = 0;
Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile));
}
virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName,
G4String & aFSType, G4ParticleDefinition* ) = 0;
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & )
{
throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
return 0;
}
// this would better be done templating G4ParticleHPChannel...,
//
virtual G4ParticleHPFinalState * New() = 0;
G4bool HasXsec() { return hasXsec; }
G4bool HasFSData() { return hasFSData; }
G4bool HasAnyData() { return hasAnyData; }
virtual G4double GetXsec(G4double ) { return 0; }
virtual G4ParticleHPVector * GetXsec() { return 0; }
void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; }
G4double GetZ() { return theBaseZ; }
G4double GetN() { return theBaseA; }
G4double GetA() { return theBaseA; }
G4int GetM() { return theBaseM; }
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
{
theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
theNDLDataA=(G4int)used.GetA();
theNDLDataZ=(G4int)used.GetZ();
theNDLDataM=used.GetM();
}
void SetProjectile( G4ParticleDefinition* projectile )
{
theProjectile = projectile;
}
protected:
void adjust_final_state ( G4LorentzVector );
G4bool DoNotAdjustFinalState();
protected:
G4bool hasXsec;
G4bool hasFSData;
G4bool hasAnyData;
G4ParticleHPNames theNames;
G4Cache< G4HadFinalState* > theResult;
G4ParticleDefinition* theProjectile;
G4double theBaseA;
G4double theBaseZ;
G4int theBaseM;
G4int theNDLDataZ;
G4int theNDLDataA;
G4int theNDLDataM;
private:
G4bool adjustResult;
};
#endif