// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // 080721 Create adjust_final_state method by T. Koi // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPFinalState_h #define G4ParticleHPFinalState_h #include "G4ParticleHPManager.hh" #include "G4Material.hh" #include "G4FastVector.hh" #include "G4HadFinalState.hh" #include "G4ParticleHPNames.hh" #include "G4ParticleHPVector.hh" #include "G4HadProjectile.hh" #include "G4Neutron.hh" #include "G4Cache.hh" class G4ParticleDefinition; class G4ParticleHPFinalState { public: G4ParticleHPFinalState() { hasFSData = true; hasXsec = true; hasAnyData = true; theBaseZ = 0; theBaseA = 0; theBaseM = 0; theNDLDataZ = 0; theNDLDataA = 0; theNDLDataM = 0; adjustResult = true; if ( G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState() ) adjustResult = false; theProjectile = G4Neutron::Neutron(); theResult.Put( 0 ); } virtual ~G4ParticleHPFinalState() { if (theResult.Get() != 0) delete theResult.Get(); } void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) { G4int M = 0; Init ( A, Z, M, dirName, aFSType,const_cast(projectile)); } virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* ) = 0; virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation"); return 0; } // this would better be done templating G4ParticleHPChannel..., // virtual G4ParticleHPFinalState * New() = 0; G4bool HasXsec() { return hasXsec; } G4bool HasFSData() { return hasFSData; } G4bool HasAnyData() { return hasAnyData; } virtual G4double GetXsec(G4double ) { return 0; } virtual G4ParticleHPVector * GetXsec() { return 0; } void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; } G4double GetZ() { return theBaseZ; } G4double GetN() { return theBaseA; } G4double GetA() { return theBaseA; } G4int GetM() { return theBaseM; } void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used) { theBaseA = anA; theBaseZ = aZ; theBaseM=aM; theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); } void SetProjectile( G4ParticleDefinition* projectile ) { theProjectile = projectile; } protected: void adjust_final_state ( G4LorentzVector ); G4bool DoNotAdjustFinalState(); protected: G4bool hasXsec; G4bool hasFSData; G4bool hasAnyData; G4ParticleHPNames theNames; G4Cache< G4HadFinalState* > theResult; G4ParticleDefinition* theProjectile; G4double theBaseA; G4double theBaseZ; G4int theBaseM; G4int theNDLDataZ; G4int theNDLDataA; G4int theNDLDataM; private: G4bool adjustResult; }; #endif