73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.icc,v 1.6 2005/01/27 20:04:55 johna Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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// Andrew Walkden 20th January 1998
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inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
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G4VSceneHandler::AddSolid (box);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
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G4VSceneHandler::AddSolid (cons);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
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G4VSceneHandler::AddSolid (tubs);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
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G4VSceneHandler::AddSolid (trd);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
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G4VSceneHandler::AddSolid (trap);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
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G4VSceneHandler::AddSolid (sphere);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
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G4VSceneHandler::AddSolid (para);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
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G4VSceneHandler::AddSolid (torus);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
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G4VSceneHandler::AddSolid (polycone);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
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G4VSceneHandler::AddSolid (vsolid);
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}
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