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geant4/source/visualization/OpenGL/include/G4OpenGLSceneHandler.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLSceneHandler.icc,v 1.6 2005/01/27 20:04:55 johna Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
//
// Andrew Walkden 20th January 1998
inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
G4VSceneHandler::AddSolid (box);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
G4VSceneHandler::AddSolid (cons);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
G4VSceneHandler::AddSolid (tubs);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
G4VSceneHandler::AddSolid (trd);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
G4VSceneHandler::AddSolid (trap);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
G4VSceneHandler::AddSolid (sphere);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
G4VSceneHandler::AddSolid (para);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
G4VSceneHandler::AddSolid (torus);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
G4VSceneHandler::AddSolid (polycone);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
G4VSceneHandler::AddSolid (vsolid);
}