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geant4/source/global/HEPRandom/include/G4RandomDirection.hh
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2016-06-09 12:11:21 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4RandomDirection.hh,v 1.2 2004/11/12 17:38:34 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// ------------------------------------------------------------
// Class description:
//
// Funtion returning a unit 3-vector homogeneously randomised over 4pi
// solid angle. It can be used in any particle scattering methods
// instead of:
// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
// providing more performant results.
// ------------------------------------------------------------
#ifndef G4RANDOMDIR_HH
#define G4RANDOMDIR_HH
#include "globals.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
inline G4ThreeVector G4RandomDirection()
{
// Randomization in one of 8 Quadrants (x>0, y>0, z>0)
//
G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand();
G4double r2= x*x+y*y+z*z;
while(r2>1.||r2<.000001)
{
x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand();
r2=x*x+y*y+z*z;
}
G4double r=std::sqrt(r2), quad=G4UniformRand();
if(quad>0.5)
{
if(quad>0.75)
{
if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r);
else return G4ThreeVector(-x/r,-y/r, z/r);
}
else
{
if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r);
else return G4ThreeVector(-x/r, y/r, z/r);
}
}
else
{
if(quad>0.25)
{
if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r);
else return G4ThreeVector( x/r,-y/r, z/r);
}
else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r);
}
return G4ThreeVector( x/r, y/r, z/r);
}
#endif /* G4RANDOMDIR_HH */